The current higher education system depends on the education system for conveying and acquiring knowledge and information without responding to the drastically changing demand of time, and the system produces more designers than the human resources in design required in the market today that there is a critical need for changing the major education process following the higher education paradigm to lead the new environment. Therefore, under this study, with the subject of the Department of Fashion Merchandise Design at Dankook University, the revision of the major education program has to be made to respond to the demand of time, structure the responsive education environment, and establish the program specialization strategy as appropriate for the global era. Based on the analysis of industrial trend carried out for such objective, benchmarking of education programs in relevant fields of outstanding universities at home and abroad, human resource image of Dankook University, analysis of relativity with education objective, and critical analysis on the current education program, the vision of the Fashion Merchandise Design and its education objective are established for ‘Leaping into the top world fashion industry design school to advance the creative convergence human resources to leas the Big Tech •Big Wave Era’. The detailed contents for the foregoing are shown as follows. First, development and standardization of arts, design convergence, and tech based education programs are undertaken. Second, the human resources to flexibly respond to the demand of drastically changing industrial field of the 4th industrial revolution era as referred to Big Wave are nurtured and advanced. And third, the practical industrial and academic collaboration-based global advancement projects are specialized. As for building up the education environment, it may be summarized by the design and operation of win-win education program in base majors of convergence multi-academic learning system + art design, strengthening of industrial and academic collaboration-based practical education based on family company-based, creativeness for each major, building up the infra based on specialization of mentoring education, strengthening of digital contents education, AR, VR, MR education facilities and equipment structuring, 3-phase education program circulating structure for shape, shift and share. The major curriculum revised through this study will be continuously supplemented through the questionnaire survey of faculty and students, and through ensuing studies in the future, the improvement plan for education program will be studied through the non-curriculum specialization to link to mentoring and coaching education that would be difficult to handle in the major curriculums in diverse ways.