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A study on the ludonarrative dissonance of AAA-level games, examined through <The Last of Us part Ⅱ>

Journal of Popular Narrative
2021, 27(1), pp.227-265
DOI : 10.18856/jpn.2021.27.1.006
Publisher : The Association of Popular Narrative
Research Area : Interdisciplinary Research

Park, In-Seong 1

1부산가톨릭대학교

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