The purpose of this study is to explore the effects of a questioning activity through fantasy movies on university students’ creativity. Before the research, literature reviews related to creativity, imagination, and fantasy movies and creative questioning were conducted. A quantitative research method was used to analyze 28 participants’ creativity confluence competency and their development. A questioning level and semi-structured interviews were conducted to understand their perceptions on a questioning activity through fantasy movies. The results showed that 1) a questioning activity through fantasy movies affects university students’ creativity confluence competency positively, 2) participants’ levels of questioning were more and more developed with time and their third level of questioning highly increased, 3) Korean college students felt afraid to ask questions in Korean classroom contexts and their experiences of asking questions were important to overcome the fear to question. Research implications suggest that professors have to create an environment that is conducive to students’ good questioning and college classrooms must try to create various teaching methods for improving students’ creativity.