[other]
/ 2003
/ “Game Terminology,” Korea Radio Promotion Association, Korea Society for Computer Game, HongRung Publishing Company
: 5~66
[book]
Steve Aukstakalnis
/ 1992
/ Silicon Mirage: The Art and Science of Virtual Reality
/ Peachpit Press
[confproc]
P. Milgram
/ 1994
/ Augmented Reality: A Class of Displays on the Reality-Virutality Continuum
/ Proceedings SPIE: Telemanipulators and Telepresence Technologies
: 282~292
[journal]
Kim K.R
/ 2005
/ PGA: Digital Board Game Assistant
/ Journal of Computing Science and Engineering
32
(2)
: 598~600
[journal]
Lee J.J
/ 2004
/ A Usability Evaluation of VR Go-Game using CyberGlove
/ Korea Information Processing Society
11
(1)
: 0819~0822
[confproc]
Z. Szalavári
/ 1998
/ Collaborative Gaming in Augmented Reality
/ Proceedings of the ACM symposium on Virtual reality software and technology
: 195~204
[journal]
K. Kiyokawa
/ 2000
/ Seamless Design for 3D Object Creation
/ Proceedings of IEEE Transactions on Multimedia Computing and Systems
7
(1)
: 22~33
[journal]
송대현
/ 2009
/
User-centric Immersible and Interactive Electronic Book based on the Interface of Tabletop Display
/ 한국콘텐츠학회 논문지
/ 한국콘텐츠학회
9
(6)
: 117~125
[journal]
Kim H.L
/ 2004
/ Designing Tangible User Interfaces to Physical Interactive Game
/ HCI
: 413~419
[journal]
Pank A.J
/ 2005
/ Flying Cake: PDA using really time Game
/ Korea Information Processing Society
12
(1)
: 499~502
[journal]
W. Piekarski
/ 2002
/ ARQuake: The Outdoor Augmented Gaming System
/ Communications of the ACM
45
(1)
: 36~38
[journal]
A. Cheok
/ 2004
/ Human Pacman: a Mobile, Wide-area Entertainment System based on Physical, Social, and Ubiquitous Computing
/ Personal and Ubiquitous Computing
8
(2)
: 71~81
[confproc]
T.Ohshima
/ 1998
/ AR2Hockey: A Case Study of Collaborative Augmented Reality
/ Proceedings of IEEE Virtual Reality Annual International Symposiums
: 268~275
[confproc]
Wonwoo Lee
/ 2005
/ TARBoard: Tangible Augmented Reality System for Table-top Game Environment
/ Proceedings of PerGames 2005, 2nd International Workshop on Pervasive Gaming Applications
[journal]
Carsten Magerkurth
/ 2004
/ Augmenting the Virtual Domain with Physical and Social Element: Towards a Paradigm Shift in Computer Entertainment Technology
/ ACM Transaction on Computers in Entertainment
2
(4)
[confproc]
Masanori Sugimoto
/ 2004
/ Caretta: A System for Supporting Face-to-Face Collaboration by Integrating Personal and Shared Spaces
/ Proceedings of ACM CHI
: 41~48
[journal]
고석훈
/ 2009
/
Automatic Generation Technique of Touch-Screen Interface for Mobile Game Contents
/ 정보과학회논문지 : 컴퓨팅의 실제 및 레터
/ 한국정보과학회
15
(11)
: 866~870
[journal]
KIm K.R
/ 2005
/ Augmented Reality Board Game using a Hand
/ Korea Information Processing Society
12
(1)
: 923~926
[journal]
Lee S. K
/ 2004
/ AR_Robot Janggi Game
/ Graphics Live
12
[confproc]
J. Yang
/ 1996
/ A Real-Time Face Tracker
/ Proceedings of IEEE Work shop Applications of Computer Vision
: 2~4
[confproc]
V. Vezhnevets
/ 2003
/ A Survey on Pixel-based Skin Color Detection Techniques
/ Proceedings of International Conference on Computer Graphics and Vision
: 85~92
[confproc]
H. Kato
/ 1999
/ Marker Tracking and HMD Calibration for a Video-based Augmented Reality Conference System
/ Proceedings of IEEE and ACM International Workshop on
: 85~94