Journal of Lifelong Learning Society 2022 KCI Impact Factor : 3.63
Development of E-Learning Environment Based on Flow Theory
ABSTRACT
열림/닫힘 버튼KEYWORDS
열림/닫힘 버튼533 Viewed
109 Downloaded
KCI Citation Counts (17)
열림/닫힘 버튼[journal]
강은경
/ 2010
/
Comparison of Learning Immersion Experiences According to Cognitive Style in Online Edu-games
/ 컴퓨터교육학회 논문지
/ 한국컴퓨터교육학회
13(4)
: 61~68
[thesis] 김민경 / 2003 / 초등사회과 웹기반 온라인 토론학습에서 친밀도에 따른 집단구성방식이 학습자 참여에 미치는 효과 / 석사 / 서울교육대학교
[journal]
이은경
/ 2007
/
A Study on Teaching-Learning Strategies for Flow Experience in e-Learning Environment
/ 컴퓨터교육학회 논문지
/ 한국컴퓨터교육학회
10(1)
: 21~30
[journal]
정상목
/ 2007
/
Development of Dialogue-based Feedback System to Improve Flow Learning in e-Learning Environment
/ 한국콘텐츠학회 논문지
/ 한국콘텐츠학회
7(2)
: 150~160
[journal] Barab, S. / 2005 / Making learning fun / Educational Technology Research & Development 53(1) : 86~107
[journal] Chen, H. / 1999 / Flow activities on the web / Computers in Human Behavior 15(5) : 585~608
[journal] Cordova, D. / 1996 / Intrinsic motivation and the process of learning: beneficial effects of contextualizations, personalizations, and choice / Journal of Educational Psychology 88(4) : 715~730
[book] Csikszentmihalyi, M / 1990 / Flow: The psychology of optimal experience / Harper & Row
[book] Csikszentmihalyi, M. / 1993 / Talented teenagers:The roots of success and failure.New / Cambridge University Press
[journal] Dalgarno,B / 2002 / The potential of 3D virtual learning environments: A constructivist analysis / Electronic Journal of Instructional Science and Technology 5(2) : 3~6
[journal] Dickey, M. D / 2003 / Teaching in 3D: Pedagogical affordances and constraints of 3D Virtual Worlds for synchronous distance learnig / Distance Education 23(1) : 105~121
[journal] Finneran, C. M. / 2003 / A person-artefact-task (PAT) model of flow antecedents in computer-mediated environments / International Journal of Human-Computer Studies 59(4) : 475~496
[confproc] Hektner, J. / 1996 / A Longitudinal Exploration of Flow and Intrinsic Motivation in Adolescents / Paper presented at the Annual Meeting of the American Educational Research Association : 8~121
[journal] Hoffman, D. L. / 1996 / Marketing in hypermedia computer-mediated environments: conceptual foundations / Journal of Marketing 60 : 50~68
[book] J. Tan / 2005 / Computer Games as Intelligent Learning Environments: A River Ecosystem Adventure, In Artificial intelligence in education / IOS Press
[book] Kelly, D. / 2006 / Raising confidence levels using motivational contingency design techniques / Springer : 535~544
[journal] Kiili,K / 2005 / Digital game-based learning: Towards an experiential gaming model / The Internet and Higher Education 8(1) : 13~24
[confproc] Paras, B. / 2005 / Game, Motivation, and Effective Learning: An Integrated Model for Educational Game Design / Proceedings of the Digital Games Research Association 2005 Conference: Changing views-worlds in play
[confproc] Pearce, J / 2005 / Engaging the Learner: How Can the Flow Experience Support E-learning / Proceedings of the International Conference on E-Learning
[confproc] Pearce,J.M / 2004 / Achieving flow in an online learning environment / Proceedings of the 21st ASCILITE Conference
[confproc] Pearce, J. / 2004 / Designing for flow in a complex activity / Proceedings of the 6th Asia-Pacific Conference on Computer-Human Interaction
[book] Prensky,M / 2001 / Why games engage us: From digital game-based learning / McGraw-Hill
[confproc] Rebolledo Mendez, G. / 2006 / Motivating the Learner: An Empirical Evaluation / Paper presented at the 8th Int. Conf. on Intelligent Learning Systems
[journal] Schrum, L. / 2002 / Dimensions and strategies for online success : Voices from experienced educators / Journal of Asynchronous Learning Networks 6(1)
[journal] Skadberg, Y. X. / 2004 / Visitors’ flow experience while browsing a web site: Its measurement, contributing factors and consequences / Computers in Human Behavior 20(3) : 403~422
[book] Stipek,D.J / 1993 / Motivation to learn : From theory to practice / Allyn and Bacon
[journal] Tüzun, H. / 2008 / The effects of computer games on primary school student’s achievement and motivation in geography learning / Computers & Education 52(1) : 68~78
[journal] Webster, J. / 1993 / The dimensionality and correlates of flow in human-computer interactions / Computers in Human Behavior 9 : 411~426
[book] Wlodkowski, R. J / 1999 / Enhancing adult motivation to learn: A comprehensive guide for teaching all adult / Jossey-Bass