The discussions related to the theory of fiction have mostly been considering traditional literary works such as novels, plays, or movies as paradigm examples. However, aesthetical questions today no longer arise solely from literary works or films.
In particular, the argument that it is not valid to regard the simulated representations in computer games as fiction because they are interactive leads us to interesting theoretical questions regarding discussions of the nature of artistic fiction. For example, how are the representations in computer games different from traditional fictional representations? How does the interactivity of the representations in computer games have to do with fictionality? I believe that considering these questions will not only lead us to explicating the issues on the fictionality of the representations in computer games but also play a significant role in developing the discussion of the nature of artistic fiction.
To effectively address these questions, I firstly review the argument that the simulated representations in computer games cannot be fictional and show that this argument can be interpreted as the ontological claim, the intrinsic claim, or the attitudinal claim. Then, I scrutinize the validity of these three claims and argue that the attitudinal claim is most sound and convincing. Lastly, I present a counterargument against the attitudinal claim and argue that the simulated representations in computer games can have the potential of being fictional representation.