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The Effects of Training Using Virtual Reality Games on Stroke Patients’Functional Recovery

  • Korean Journal of Occupational Therapy
  • Abbr : Korean J of Occup Ther
  • 2011, 19(3), pp.101-114
  • Publisher : Korean Society Of Occupational Therapy
  • Research Area : Medicine and Pharmacy > Working Therapeutics

Ju-Hong Kim 1 OH MYUNG HWA 1 Lee Jaeshin 2 안현수 3

1동신대학교
2건양대학교
3연세 말-언어인지센타

Accredited

ABSTRACT

Objective : This study has been performed to investigate the effect of the training using virtual reality games on the functional recovery of stroke patients. Methods : The object of study was 24 hemiplegic patients. 12 patients were randomly and respectively assigned to a control group that have received traditional rehabilitation therapy and a test group that trained virtual reality games, in addition to traditional rehabilitation therapy. The study has been conducted for 16 weeks. To investigate the functional recovery of the object, limb function, balancing, visual/perceptual abilities, and quality of life of the objects were measured through a follow-up survey, and analyzed before training, 6 weeks after training, 12 weeks after training, and 4 weeks after the completion of training. Results : As a result of the analysis of the comparison of the differences between two groups, in respect the areas of balancing, visual/perceptual abilities and the quality of life, there were significant differences. In respect of a test group, in all the areas of limb function, balancing, visual-perceptual abilities, and quality of life, there were significant differences, and in respect of a control group, in limb function, balancing, and visual/perceptual abilities, there were significant differences. Conclusions : As a result of the training targeting stroke patients, by using virtual reality games, in the areas of balancing, visual/perceptual abilities and the quality of life, there were differences between two groups, and a test group showed significant differences in more areas than a control group. Through this study, the effects of the training, targeting stroke patients by using virtual reality games, on the functional recovery were suggested. And it is recommended that the future study performs the virtual reality training from the early stage of therapy, targeting many stroke patients, for collecting more data, and then suggests a proper protocol for stroke patients, by using virtual reality games.

Citation status

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