[journal]
Argote, L.
/ 2000
/ Knowledge transfer: A basis for competitive advantage in firms
/ Organizational Behavior and Human Decision Processes
82(1)
: 150~169
[confproc]
Barfield, W.
/ 1993
/ The sense of presence within virtual environment : A conceptual framework
/ Proceedings of the International Conference on Human-Computer Interaction
: 699~704
[journal]
Biocca, F.
/ 1997
/ Cyborg’s dilemma : Progressive embodiment in virtual environments
/ Journal of Computer-Mediated Communication
3(2)
[journal]
Blanchard, A. L.
/ 2004
/ The experienced sense of a virtual eommunity : Characteristics and processes
/ The Data Base for Advances in Information Systems
35(1)
: 65~78
[book]
Bowman, D.
/ 2005
/ 3D user interfaces : Theory and practice. Boston
/ Addison-Wesley
[journal]
정민근
/ 201001
/ Usability evaluation of numeric entry tasks on keypad type and age
/ INTERNATIONAL JOURNAL OF INDUSTRIAL ERGONOMICS
/ ELSEVIER SCIENCE BV
40(0000000001)
: 97~105
[book]
Clark, H.
/ 1991
/ Grounding in communication, In Perspectives on socially shared cognition
/ American Psychological Association
: 127~149
[journal]
Compeau, D. R.
/ 1995
/ Computer self-efficacy : Development of a measure and initial test
/ MIS Quarterly
19(2)
: 189~211
[book]
Csíkszentmihályi, M.
/ 1998
/ Optimal experience : Psychological studies of flow in consciousness
/ Cambridge University Press
[journal]
Dennis, A. R.
/ 1998
/ Testing media richness theory in the new media : The effects of cues, feedback and task equivocality
/ Information Systems Research
9(3)
: 256~274
[journal]
Duncan, S.
/ 1973
/ Toward a grammar for dyadic conversation
/ Semiotica
9
: 29~47
[thesis]
Faulkner, L.
/ 2007
/ Structured software usability evaluation: An experiment in evaluation design
/ 박사
/ University of Texas
[journal]
Fetscherin, M.
/ 2008
/ User acceptance of virtual worlds
/ Journal of Electronic Commerce Research
9(3)
: 231~242
[journal]
Germonprez, M.
/ 2007
/ A theory of tailorable technology design
/ Journal of the Association for Information Systems
8(6)
: 351~367
[other]
Godwin, M.
/ 1994
/ Nine principals for making virtual communities work
/ Wired
: 72~73
[book]
Hair, F. J.
/ 2005
/ Multivariate data analysis
/ Pearson Education Inc
[journal]
Herndon, K.
/ 1994
/ The challenges of 3D interaction
/ SIGCHI Bulletin
26(4)
: 36~43
[journal]
Hoffman, T. P.
/ 1996
/ Marketing in hypermedia computer-mediated environments : Conceptual foundations
/ Journal of Marketing
60
: 50~68
[other]
ISO.
/ 1998
/ Ergonomic requirements for office work with visual display terminals (VDTs) -- Part 11: Guidance on usability ISO 1941-11
[journal]
Jung, Y.
/ 2011
/ User adoption of social virtual worlds from the perspective of the sense of presence and autonomy
/ Journal of Computer-Mediated Communication
16(4)
: 492~510
[book]
Juul, J.
/ 2005
/ Half-real : Video games between real rules and factional worlds
/ MIT Press
[journal]
최지호
/ 200701
/ Investigation of online community voluntary behavior using cognitive map
/ COMPUTERS IN HUMAN BEHAVIOR
/ PERGAMON-ELSEVIER SCIENCE LTD
23(1)
: 111~126
[journal]
Keng, C-J
/ 2011
/ Effects of virtual-experience combinations on consumer-related"sense of virtual community
/ Internet Research
21(4)
: 408~434
[book]
Kim, A. J.
/ 2000
/ Community building on the Web : Secret strategies for successful online communities
/ Addison Wesley
[journal]
한인구
/ 200905
/ User behaviors toward mobile data services: The role of perceived fee and prior experience
/ EXPERT SYSTEMS WITH APPLICATIONS
/ PERGAMON-ELSEVIER SCIENCE LTD
36(4)
: 8528~8536
[journal]
Kim, T.
/ 1997
/ Telepresence via television: Two dimensions of telepresence may have different connections to memory and persuasion
/ Journal of Computer-Mediated Communication
3(2)
[journal]
Koh, J.
/ 2003
/ Sense of virtual community : A conceptual framework and empirical validation
/ International Journal of Electronic Commerce
8(2)
: 75~93
[journal]
Kraus, R.
/ 1996
/ Concurrent feedback, confirmation, and the encoding of referents in verbal communication
/ Journal of Personality and Social Psychology
4
: 343~346
[journal]
Lessiter, J.
/ 2001
/ A cross-media presence questionnaire : The ITC sense of presence inventory
/ Presence : Teleoperators and Virtual Environments
10(3)
: 282~297
[book]
MacMillan, D.
/ 2006
/ Why savvy CEOs hang out in Second Life
/ Business Week
[journal]
Mockus, A.
/ 2002
/ Two case studies of open source software development : Apache and Mozilla
/ ACM Transactions on Software Engineering and Methodology
11
: 309~346
[book]
Norman, D.
/ 1990
/ The design of everyday things
/ Currency Doubleday
[journal]
Norman, D.
/ 1999
/ Affordances, conventions and design
/ ACM Interactions Magazine
: 38~42
[journal]
Oliver, R. L.
/ 1980
/ A cognitive model for the antecedents and consequences of satisfaction
/ Journal of Marketing Research
17
: 460~469
[journal]
Parmentier, G.
/ 2009
/ Identity building and consuming experience in Second Life
/ Recherche et Applications en Marketing
24(3)
: 44~55
[journal]
Platoni, K.
/ 2008
/ Will Second Life survive?
/ Will Second Life survive? California Magazine
53
[book]
Preece, J.
/ 2002
/ Interaction design
/ John Wiley & Sons
[book]
Rubin, J.
/ 2000
/ Handbook of usability testing : How to plan, design, and conduct effective tests(2nd ed. )
/ Wiley Publishing Inc
[journal]
Sheridan, T. B.
/ 1992
/ Defining our terms
/ Presence
1
: 272~274
[journal]
Slater, M.
/ 1997
/ A framework for immersive virtual environments(FIVE) : Speculations on the role of presence in virtual environments
/ Presence
6(6)
: 603~616
[journal]
Suh, K-S
/ 2005
/ Effects of virtual reality on consumer learning : An empirical investigation in Web-based electronic commerce
/ MIS Quarterly
29(4)
: 673~697
[journal]
Sun, C-T
/ 2006
/ Sharing tips with strangers : Exploiting gift culture in computer gaming
/ CyberPsychology & Behavior
9(5)
: 560~570
[thesis]
Toldy, M.
/ 2010
/ The impact of working memory limitations and distributed cognition on solving search problems on complex informational Websites
/ 박사
/ University of Colorado
[journal]
Toral, S. L.
/ 2009
/ An empirical study of the driving forces behind online communities
/ Internet Research
19(4)
: 378~392
[journal]
van der Heijden, H.
/ 2004
/ User acceptance of hedonic information systems
/ MIS Quarterly
28(4)
: 695~704
[journal]
Venkatesh, V.
/ 2000
/ Determinants of perceived ease of use : Integrating control, intrinsic motivation, and emotion into the technology acceptance model
/ Information Systems Research
11(4)
: 342~365
[journal]
Venkatesh, V.
/ 2002
/ Telecommuting technology implementations : A within-and between-subjects longitudinal field study
/ Personnel Psychology
55(3)
: 661~687
[journal]
Venkatesh, V.
/ 2006
/ Web and wireless site usability : Understanding differences and modeling use
/ MIS Quarterly
30(1)
: 181~206
[book]
Warren, W.
/ 1995
/ Environmental design as the design of affordances, In The ecology of human-machine system
/ Lawrence Erlbaum
[journal]
Welch, R. B.
/ 1999
/ How can we determine if the sense of presence affects task performance
/ Presence
8(5)
: 574~577
[journal]
Whitmer, B. G.
/ 1998
/ Measuring presence in virtual environments : A presence questionnaire
/ Presence : Teleoperators and Virtual Environments
7
: 225~240
[journal]
Yoo, Y.
/ 2010
/ Computing in everyday life : A call for research on experiential computing
/ MIS Quarterly
34(2)
: 213~231
[journal]
오현주
/ 2008
/ Understanding usability and user experience of web-based 3D graphics technology
/ INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION
/ LAWRENCE ERLBAUM ASSOC INC-TAYLOR FRANCIS
24(3)
: 288~306
[journal]
Yu, C. P.
/ 2007
/ Exploring knowledge contribution from an OCB perspective
/ Information& Management
44(3)
: 321~331
[journal]
Yu, J.
/ 2004
/ Extending the TAM for a t-commerce
/ Information & Management
42(7)
: 965~976
[journal]
Zhou, T.
/ 2011
/ Understanding online community user participation : A social influence perspective
/ Internet Research
21(1)
: 67~81