@article{ART003277344},
author={YongJoon Joe and Dupyo Hong and Sung-Il Jang and DongMyung Shin},
title={Evaluation of a Script-Based License for Game Streaming Control},
journal={Journal of Software Assessment and Valuation},
issn={2092-8114},
year={2025},
volume={21},
number={4},
pages={29-43}
TY - JOUR
AU - YongJoon Joe
AU - Dupyo Hong
AU - Sung-Il Jang
AU - DongMyung Shin
TI - Evaluation of a Script-Based License for Game Streaming Control
JO - Journal of Software Assessment and Valuation
PY - 2025
VL - 21
IS - 4
PB - Korea Software Assessment and Valuation Society
SP - 29
EP - 43
SN - 2092-8114
AB - Game streaming has grown into a core marketing channel for the game industry. However, for story-driven games, live streams and VODs can reveal key narrative elements - such as endings and plot twists - thereby undermining purchase incentives and harming the economic interests of copyright holders. Current publisher streaming guidelines are typically written in natural language, which makes automated compliance assessment and post-hoc reproducibility difficult, and their interpretive ambiguity leads to inconsistent enforcement.
This paper defines a license-script-based real-time control model that takes game state and stream metadata as inputs. Using a prototype consisting of an OBS plug-in and a game control module, it proposes an architecture that maps guideline conditions into executable scripts and enforces them in real time. The paper also organizes conditions extracted from real-world guidelines into a classification scheme, quantitatively presents the scope and limits of what can be expressed and enforced via a stateless evaluation model, and discusses how execution logs can serve as evidentiary artifacts for determining license violations and supporting forensic evaluation.
KW - Game streaming;Copyright license;Auto execution;Real-time compliance;;Electronic contract
DO -
UR -
ER -
YongJoon Joe, Dupyo Hong, Sung-Il Jang and DongMyung Shin. (2025). Evaluation of a Script-Based License for Game Streaming Control. Journal of Software Assessment and Valuation, 21(4), 29-43.
YongJoon Joe, Dupyo Hong, Sung-Il Jang and DongMyung Shin. 2025, "Evaluation of a Script-Based License for Game Streaming Control", Journal of Software Assessment and Valuation, vol.21, no.4 pp.29-43.
YongJoon Joe, Dupyo Hong, Sung-Il Jang, DongMyung Shin "Evaluation of a Script-Based License for Game Streaming Control" Journal of Software Assessment and Valuation 21.4 pp.29-43 (2025) : 29.
YongJoon Joe, Dupyo Hong, Sung-Il Jang, DongMyung Shin. Evaluation of a Script-Based License for Game Streaming Control. 2025; 21(4), 29-43.
YongJoon Joe, Dupyo Hong, Sung-Il Jang and DongMyung Shin. "Evaluation of a Script-Based License for Game Streaming Control" Journal of Software Assessment and Valuation 21, no.4 (2025) : 29-43.
YongJoon Joe; Dupyo Hong; Sung-Il Jang; DongMyung Shin. Evaluation of a Script-Based License for Game Streaming Control. Journal of Software Assessment and Valuation, 21(4), 29-43.
YongJoon Joe; Dupyo Hong; Sung-Il Jang; DongMyung Shin. Evaluation of a Script-Based License for Game Streaming Control. Journal of Software Assessment and Valuation. 2025; 21(4) 29-43.
YongJoon Joe, Dupyo Hong, Sung-Il Jang, DongMyung Shin. Evaluation of a Script-Based License for Game Streaming Control. 2025; 21(4), 29-43.
YongJoon Joe, Dupyo Hong, Sung-Il Jang and DongMyung Shin. "Evaluation of a Script-Based License for Game Streaming Control" Journal of Software Assessment and Valuation 21, no.4 (2025) : 29-43.