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Evaluation of a Script-Based License for Game Streaming Control

  • Journal of Software Assessment and Valuation
  • Abbr : JSAV
  • 2025, 21(4), pp.29~43
  • Publisher : Korea Software Assessment and Valuation Society
  • Research Area : Engineering > Computer Science
  • Received : November 26, 2025
  • Accepted : December 20, 2025
  • Published : December 26, 2025

YongJoon Joe 1 Dupyo Hong 1 Sung-Il Jang 2 DongMyung Shin 2

1엘에스웨어
2엘에스웨어 (주)

Accredited

ABSTRACT

Game streaming has grown into a core marketing channel for the game industry. However, for story-driven games, live streams and VODs can reveal key narrative elements - such as endings and plot twists - thereby undermining purchase incentives and harming the economic interests of copyright holders. Current publisher streaming guidelines are typically written in natural language, which makes automated compliance assessment and post-hoc reproducibility difficult, and their interpretive ambiguity leads to inconsistent enforcement. This paper defines a license-script-based real-time control model that takes game state and stream metadata as inputs. Using a prototype consisting of an OBS plug-in and a game control module, it proposes an architecture that maps guideline conditions into executable scripts and enforces them in real time. The paper also organizes conditions extracted from real-world guidelines into a classification scheme, quantitatively presents the scope and limits of what can be expressed and enforced via a stateless evaluation model, and discusses how execution logs can serve as evidentiary artifacts for determining license violations and supporting forensic evaluation.

Citation status

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