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Research Trends in Virtual and Augmented Reality (VR/AR) within Library and Information Science: A Global and Domestic Analysis

  • Journal of the Korean Society for Library and Information Science
  • 2024, 58(4), pp.307-334
  • DOI : 10.4275/KSLIS.2024.58.4.307
  • Publisher : 한국문헌정보학회
  • Research Area : Interdisciplinary Studies > Library and Information Science
  • Received : October 22, 2024
  • Accepted : November 18, 2024
  • Published : November 30, 2024

Seoyun Jeong 1 Hyoungjoo Park 2

1충남대학교 문헌정보학과
2충남대학교

Excellent Accredited

ABSTRACT

This study examines trends in virtual reality (VR) and augmented reality (AR) research within the field of library and information science, both domestically and internationally. It analyzes scholarly papers published between 2005 and 2024 in the Korea Citation Index (KCI) and between 1995 and 2024 in the Web of Science (WoS) that contain the keywords virtual reality and augmented reality. A total of 76 papers from KCI and 1,014 papers from WoS were collected for analysis. The study investigates keyword frequency trends over time and applies network and centrality analyses to the titles, author keywords, and abstracts of the collected papers. Additionally, topic modeling was employed to identify key themes and trends within the VR and AR literature. The findings reveal that VR and AR research in library and information science has been expanding into diverse domains, with an increasing emphasis on educational applications. While early research primarily focused on technology development and user experience, recent studies have shifted toward exploring the application of varied content in educational and learning environments.

Citation status

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