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Exploring Possibility of Using Serious Games for Disaster Resilience - A Literature Review on Recent Research Trends -

  • Crisisonomy
  • Abbr : KRCEM
  • 2016, 12(12), pp.149-170
  • Publisher : Crisis and Emergency Management: Theory and Praxis
  • Research Area : Social Science > Public Policy > Public Policy in general

SOOHYUNG YANG 1 Lee, Dong-Jin 2 Lee young woong 3 박현욱 3 LEE DONG KYU 3

1동아대학교 공공정책연구소
2서울특별시중부기술교육원
3동아대학교

Accredited

ABSTRACT

Can the Ministry of Public Safety and Security in Korea propose and operate a “serious game” as post-disaster psychotherapy for disaster victims? Thanks to the industrial revolution, the green revolution, and the information revolution, humankind has enjoyed massive physical structures and residences and been connected via Internet, and now cannot imagine living without them. When the domain in which human, physical, and invisible elements are interwoven is exposed to a shock, the damage becomes much more serious compared to the case in which such connections are weak or non-existent. The Ministry of Public Safety and Security in Korea proclaimed that it should assume a central role in proposing and operating “serious game” for enhancing preparedness against natural disasters and treating disaster victims. The researchers reviewed the preceding studies focused on the disaster resilience and serious games in Korea and other countries.

Citation status

* References for papers published after 2022 are currently being built.