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Case Study of Digital Storytelling-based Classes in University General Education

  • The Journal of General Education
  • 2023, (24), pp.51~87
  • DOI : 10.24173/jge.2023.07.24.2
  • Publisher : Da Vinci Mirae Institute of General Education
  • Research Area : Social Science > Education > Field of Education > General Education
  • Received : June 20, 2023
  • Accepted : July 13, 2023
  • Published : July 31, 2023

Kim su yeon 1

1중앙대학교

Accredited

ABSTRACT

The purpose of this study is to explore and investigate the experiences and perceptions of learners through a digital storytelling-based approach in university liberal arts classes. To achieve this, a digital storytelling integrated with digital tools was implemented in the A.C.T. (Action, Communication, Teamwork) course, which is a required general education subject at C University in Seoul. By analyzing open-ended survey responses and reflective journals written by the learners, the study focused on identifying the competencies that were mainly enhanced and what the learners learned and experienced. The results from the open-ended survey responses indicated that learners generally reported an increase in their digital tool utilization skills, attributing this improvement to direct application, adaptation, and discussions involving digital tools in team projects. Among the digital platforms used for character implementation, Galaxy AR emojis were the most commonly utilized. In addition to increased competency in teamwork, learners mentioned improved feelings of accomplishment, self-confidence, and creativity as some of the benefits they experienced while using digital tools. Overall, learners expressed high satisfaction with the team-oriented class and highlighted the acquisition of new experiences, challenges, and the realization of the importance of collaboration through active and proactive attitudes of team members. Regarding learners' perceptions of the digital storytelling-based class captured in reflective journals, the themes mentioned in descending order were the improvement of teamwork skills, feelings of accomplishment, interest and enjoyment, enhancement of creative elements, and indirect exposure to career experiences.

Citation status

* References for papers published after 2023 are currently being built.