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Effects of Virtual Reality-Based Upper Limb Rehabilitation Training on Upper Limb Function, Muscle Activation, Activities of Daily Living, and Quality of Life in Stroke Patients

  • Korean Journal of Occupational Therapy
  • Abbr : Korean J of Occup Ther
  • 2020, 28(2), pp.115-129
  • DOI : 10.14519/kjot.2020.28.2.10
  • Publisher : Korean Society Of Occupational Therapy
  • Research Area : Medicine and Pharmacy > Working Therapeutics
  • Received : January 30, 2020
  • Accepted : March 9, 2020
  • Published : June 30, 2020

Hwang, Ho-Sung 1 Yoo DooHan 2 Hee Kim 2 kim, Su-kyoung 2

1건양대학교 일반대학원 작업치료학과
2건양대학교

Accredited

ABSTRACT

Objective: The purpose of this study is to analyze the effects of virtual reality-based upper limb rehabilitation usingsmart gloves on the upper extremity function, muscle activation, daily activities, and quality of life in strokepatients. Methods: A total of 31 patients after a stroke were randomly assigned to a study group of 16 patients and a controlgroup of 15 patients. For the experimental group, virtual reality-based upper limb rehabilitation using smartgloves was applied, and for the control group, occupational therapy was given. The experiment was conducted for25 sessions, 5 times a week for 30 min. A Manual Function Test, surface electromyography, Korean version ofthe Modified Barthel Index, and Stroke Impact Scale 3.0 were applied as pre- and post-assessments. Results: Virtual reality-based upper limb rehabilitation using smart gloves showed significant differences in upperextremity function, muscle activation, daily activities, and quality of life. Conclusion: Virtual reality-based upper limb rehabilitation using smart gloves is an effective occupational therapymethod for improving the upper limb function, muscle activation, activities of daily living, and quality of life instroke patients.

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