@article{ART002603491},
author={Hwang, Ho-Sung and Yoo DooHan and Hee Kim and kim, Su-kyoung},
title={Effects of Virtual Reality-Based Upper Limb Rehabilitation Training on Upper Limb Function, Muscle Activation, Activities of Daily Living, and Quality of Life in Stroke Patients},
journal={Korean Journal of Occupational Therapy},
issn={1226-0134},
year={2020},
volume={28},
number={2},
pages={115-129},
doi={10.14519/kjot.2020.28.2.10}
TY - JOUR
AU - Hwang, Ho-Sung
AU - Yoo DooHan
AU - Hee Kim
AU - kim, Su-kyoung
TI - Effects of Virtual Reality-Based Upper Limb Rehabilitation Training on Upper Limb Function, Muscle Activation, Activities of Daily Living, and Quality of Life in Stroke Patients
JO - Korean Journal of Occupational Therapy
PY - 2020
VL - 28
IS - 2
PB - Korean Society Of Occupational Therapy
SP - 115
EP - 129
SN - 1226-0134
AB - Objective: The purpose of this study is to analyze the effects of virtual reality-based upper limb rehabilitation usingsmart gloves on the upper extremity function, muscle activation, daily activities, and quality of life in strokepatients.
Methods: A total of 31 patients after a stroke were randomly assigned to a study group of 16 patients and a controlgroup of 15 patients. For the experimental group, virtual reality-based upper limb rehabilitation using smartgloves was applied, and for the control group, occupational therapy was given. The experiment was conducted for25 sessions, 5 times a week for 30 min. A Manual Function Test, surface electromyography, Korean version ofthe Modified Barthel Index, and Stroke Impact Scale 3.0 were applied as pre- and post-assessments.
Results: Virtual reality-based upper limb rehabilitation using smart gloves showed significant differences in upperextremity function, muscle activation, daily activities, and quality of life.
Conclusion: Virtual reality-based upper limb rehabilitation using smart gloves is an effective occupational therapymethod for improving the upper limb function, muscle activation, activities of daily living, and quality of life instroke patients.
KW - Virtual reality-based upper limb rehabilitation training;Stroke;QOL;Upper extremity function;Smart gloves;ADL;Occupational therapy
DO - 10.14519/kjot.2020.28.2.10
ER -
Hwang, Ho-Sung, Yoo DooHan, Hee Kim and kim, Su-kyoung. (2020). Effects of Virtual Reality-Based Upper Limb Rehabilitation Training on Upper Limb Function, Muscle Activation, Activities of Daily Living, and Quality of Life in Stroke Patients. Korean Journal of Occupational Therapy, 28(2), 115-129.
Hwang, Ho-Sung, Yoo DooHan, Hee Kim and kim, Su-kyoung. 2020, "Effects of Virtual Reality-Based Upper Limb Rehabilitation Training on Upper Limb Function, Muscle Activation, Activities of Daily Living, and Quality of Life in Stroke Patients", Korean Journal of Occupational Therapy, vol.28, no.2 pp.115-129. Available from: doi:10.14519/kjot.2020.28.2.10
Hwang, Ho-Sung, Yoo DooHan, Hee Kim, kim, Su-kyoung "Effects of Virtual Reality-Based Upper Limb Rehabilitation Training on Upper Limb Function, Muscle Activation, Activities of Daily Living, and Quality of Life in Stroke Patients" Korean Journal of Occupational Therapy 28.2 pp.115-129 (2020) : 115.
Hwang, Ho-Sung, Yoo DooHan, Hee Kim, kim, Su-kyoung. Effects of Virtual Reality-Based Upper Limb Rehabilitation Training on Upper Limb Function, Muscle Activation, Activities of Daily Living, and Quality of Life in Stroke Patients. 2020; 28(2), 115-129. Available from: doi:10.14519/kjot.2020.28.2.10
Hwang, Ho-Sung, Yoo DooHan, Hee Kim and kim, Su-kyoung. "Effects of Virtual Reality-Based Upper Limb Rehabilitation Training on Upper Limb Function, Muscle Activation, Activities of Daily Living, and Quality of Life in Stroke Patients" Korean Journal of Occupational Therapy 28, no.2 (2020) : 115-129.doi: 10.14519/kjot.2020.28.2.10
Hwang, Ho-Sung; Yoo DooHan; Hee Kim; kim, Su-kyoung. Effects of Virtual Reality-Based Upper Limb Rehabilitation Training on Upper Limb Function, Muscle Activation, Activities of Daily Living, and Quality of Life in Stroke Patients. Korean Journal of Occupational Therapy, 28(2), 115-129. doi: 10.14519/kjot.2020.28.2.10
Hwang, Ho-Sung; Yoo DooHan; Hee Kim; kim, Su-kyoung. Effects of Virtual Reality-Based Upper Limb Rehabilitation Training on Upper Limb Function, Muscle Activation, Activities of Daily Living, and Quality of Life in Stroke Patients. Korean Journal of Occupational Therapy. 2020; 28(2) 115-129. doi: 10.14519/kjot.2020.28.2.10
Hwang, Ho-Sung, Yoo DooHan, Hee Kim, kim, Su-kyoung. Effects of Virtual Reality-Based Upper Limb Rehabilitation Training on Upper Limb Function, Muscle Activation, Activities of Daily Living, and Quality of Life in Stroke Patients. 2020; 28(2), 115-129. Available from: doi:10.14519/kjot.2020.28.2.10
Hwang, Ho-Sung, Yoo DooHan, Hee Kim and kim, Su-kyoung. "Effects of Virtual Reality-Based Upper Limb Rehabilitation Training on Upper Limb Function, Muscle Activation, Activities of Daily Living, and Quality of Life in Stroke Patients" Korean Journal of Occupational Therapy 28, no.2 (2020) : 115-129.doi: 10.14519/kjot.2020.28.2.10