@article{ART001571551},
author={이진호 and 강종호 and 이현민},
title={Feasibility of Using the Nintendo Wii Game for a Dimentia},
journal={Journal of the Korean Society of Physical Medicine},
issn={1975-311X},
year={2011},
volume={6},
number={2},
pages={225-233}
TY - JOUR
AU - 이진호
AU - 강종호
AU - 이현민
TI - Feasibility of Using the Nintendo Wii Game for a Dimentia
JO - Journal of the Korean Society of Physical Medicine
PY - 2011
VL - 6
IS - 2
PB - The Korean Society of Physical Medicine
SP - 225
EP - 233
SN - 1975-311X
AB - Purpose:This study evaluated the feasibility of using Nintendo Wii games for improving cognition, balance,function in patients with dementia.
Methods:A total 30 dementia patients were randomly assigned into the experimental group(n=15) and control group(n=15). All subjects performed a general therapeutic exercise, and 30-minute sessions of the table tennis and fencing game of Nintendo Wii were conducted with experimental group 3 times a week for 8 weeks. The intervention effects were measured by using MMSE-K, BBS, and FIM. The results were analyzed by using repeated measure ANOVA.
Results:The MMSE-K and BBS scores showed significant differences. A significant interaction was observed between the experimental group and the control group in MMSE-K. The final MMSE-K and BBS scores for the experimental group were significantly higher than those for the control group. However, there was no difference in the FIM scores.
Conclusion:We suggest that Nintendo Wii games are effective in cognㅇition and balance improvement in dementia patients. Future research on a variety of programs in needed.
KW - Nintendo Wii;Dementia;Cognition;Rehabilitation
DO -
UR -
ER -
이진호, 강종호 and 이현민. (2011). Feasibility of Using the Nintendo Wii Game for a Dimentia. Journal of the Korean Society of Physical Medicine, 6(2), 225-233.
이진호, 강종호 and 이현민. 2011, "Feasibility of Using the Nintendo Wii Game for a Dimentia", Journal of the Korean Society of Physical Medicine, vol.6, no.2 pp.225-233.
이진호, 강종호, 이현민 "Feasibility of Using the Nintendo Wii Game for a Dimentia" Journal of the Korean Society of Physical Medicine 6.2 pp.225-233 (2011) : 225.
이진호, 강종호, 이현민. Feasibility of Using the Nintendo Wii Game for a Dimentia. 2011; 6(2), 225-233.
이진호, 강종호 and 이현민. "Feasibility of Using the Nintendo Wii Game for a Dimentia" Journal of the Korean Society of Physical Medicine 6, no.2 (2011) : 225-233.
이진호; 강종호; 이현민. Feasibility of Using the Nintendo Wii Game for a Dimentia. Journal of the Korean Society of Physical Medicine, 6(2), 225-233.
이진호; 강종호; 이현민. Feasibility of Using the Nintendo Wii Game for a Dimentia. Journal of the Korean Society of Physical Medicine. 2011; 6(2) 225-233.
이진호, 강종호, 이현민. Feasibility of Using the Nintendo Wii Game for a Dimentia. 2011; 6(2), 225-233.
이진호, 강종호 and 이현민. "Feasibility of Using the Nintendo Wii Game for a Dimentia" Journal of the Korean Society of Physical Medicine 6, no.2 (2011) : 225-233.