@article{ART001855072},
author={Cho, Gyeong-Hee and Hyungsoo Shin},
title={The Effect of Virtual Reality Training on Lower Extremity Muscle Activation in Elderly},
journal={Journal of the Korean Society of Physical Medicine},
issn={1975-311X},
year={2014},
volume={9},
number={1},
pages={55-62}
TY - JOUR
AU - Cho, Gyeong-Hee
AU - Hyungsoo Shin
TI - The Effect of Virtual Reality Training on Lower Extremity Muscle Activation in Elderly
JO - Journal of the Korean Society of Physical Medicine
PY - 2014
VL - 9
IS - 1
PB - The Korean Society of Physical Medicine
SP - 55
EP - 62
SN - 1975-311X
AB - Purpose : The objective of this study was to determine the effects of virtual reality training on muscle activation in the elderly.
Methods : The subjects were 32 healthy elderly people aged between 65 and 80, who were divided into the VR(virtual reality) training group(n=17) and the control group(n=15). The Virtual reality training group engaged in a 30-minute exercise session using Wii Fit three times a week for eight weeks. Virtual reality training group used the Ski Slalom, Table tile, Balance bubble programs. low-extremity muscle activation of the two groups were measured before and after the intervention.
Results : To investigate the effects of the training on lower-extremity muscle activation, biceps femoris, gastrocnemius, tibialis anterior, vastus lateralis were measured. The results revealed that the activation of gastrocnemius and tibialis anterior significantly increased(p<.05), which indicates virtual reality training is effective in improving the activation of the muscles involved in the movement of the ankle joint.
Conclusion : Virtual reality training is effective in improving the healthy elderly's activation of the muscles involved in the movement of the ankle joint. Thus, virtual reality training can be proposed as a form of fall prevention exercise for the elderly.
KW - Virtual reality training;muscle activation;elderly
DO -
UR -
ER -
Cho, Gyeong-Hee and Hyungsoo Shin. (2014). The Effect of Virtual Reality Training on Lower Extremity Muscle Activation in Elderly. Journal of the Korean Society of Physical Medicine, 9(1), 55-62.
Cho, Gyeong-Hee and Hyungsoo Shin. 2014, "The Effect of Virtual Reality Training on Lower Extremity Muscle Activation in Elderly", Journal of the Korean Society of Physical Medicine, vol.9, no.1 pp.55-62.
Cho, Gyeong-Hee, Hyungsoo Shin "The Effect of Virtual Reality Training on Lower Extremity Muscle Activation in Elderly" Journal of the Korean Society of Physical Medicine 9.1 pp.55-62 (2014) : 55.
Cho, Gyeong-Hee, Hyungsoo Shin. The Effect of Virtual Reality Training on Lower Extremity Muscle Activation in Elderly. 2014; 9(1), 55-62.
Cho, Gyeong-Hee and Hyungsoo Shin. "The Effect of Virtual Reality Training on Lower Extremity Muscle Activation in Elderly" Journal of the Korean Society of Physical Medicine 9, no.1 (2014) : 55-62.
Cho, Gyeong-Hee; Hyungsoo Shin. The Effect of Virtual Reality Training on Lower Extremity Muscle Activation in Elderly. Journal of the Korean Society of Physical Medicine, 9(1), 55-62.
Cho, Gyeong-Hee; Hyungsoo Shin. The Effect of Virtual Reality Training on Lower Extremity Muscle Activation in Elderly. Journal of the Korean Society of Physical Medicine. 2014; 9(1) 55-62.
Cho, Gyeong-Hee, Hyungsoo Shin. The Effect of Virtual Reality Training on Lower Extremity Muscle Activation in Elderly. 2014; 9(1), 55-62.
Cho, Gyeong-Hee and Hyungsoo Shin. "The Effect of Virtual Reality Training on Lower Extremity Muscle Activation in Elderly" Journal of the Korean Society of Physical Medicine 9, no.1 (2014) : 55-62.