@article{ART002086722},
author={Yongwoo Lee},
title={Effect of virtual reality training using 3-dimensional video gaming technology on spatiotemporal gait parameters in older adults},
journal={Journal of the Korean Society of Physical Medicine},
issn={1975-311X},
year={2016},
volume={11},
number={1},
pages={61-69},
doi={10.13066/kspm.2016.11.1.61}
TY - JOUR
AU - Yongwoo Lee
TI - Effect of virtual reality training using 3-dimensional video gaming technology on spatiotemporal gait parameters in older adults
JO - Journal of the Korean Society of Physical Medicine
PY - 2016
VL - 11
IS - 1
PB - The Korean Society of Physical Medicine
SP - 61
EP - 69
SN - 1975-311X
AB - PURPOSE: This study was conducted to investigate the effect of the virtual reality training (VRT) using 3- dimensional video gaming technology on spatiotemporal gait parameters in older adults.
METHODS: The study participants were divided into two groups: the VRT group and the control group. Those in the VRT group were enrolled in a VRT, which was conducted for 60 min per day, two times a week, during the 6-week research. The Wii-Fit balance board game was used for the VRT intervention. The VRT consisted of 6 different types of games, namely, jogging, swordplay, ski jump, hula hoop, tennis, and step dance. A 3-dimensional TV was used for 3-dimensional display. Participants in both the groups received 3 sessions of fall prevention education, at the first, third, and fifth weeks. Their gait parameters were measured by using OptoGait.
RESULTS: After 6 weeks of the VRT, the spatial gait parameters of the participants, that is stride length and step length, were significantly improved compared with those of the control group participants (p<0.05). The temporal gait parameters, such as velocity, cadence, stride time, and step time, also showed improvement after the completion of the VRT training (p<0.05). Both the temporal and spatial gait parameters of the VRT group participants showed improvement after 6 weeks of the program compared with those of the control group participants (p<0.05).
CONCLUSION: The VRT using 3-dimensional video gaming technology might be beneficial for improving gait parameters to prevent falls among older adults.
KW - Aged;Virtual Reality Exposure Therapy;Gait
DO - 10.13066/kspm.2016.11.1.61
ER -
Yongwoo Lee. (2016). Effect of virtual reality training using 3-dimensional video gaming technology on spatiotemporal gait parameters in older adults. Journal of the Korean Society of Physical Medicine, 11(1), 61-69.
Yongwoo Lee. 2016, "Effect of virtual reality training using 3-dimensional video gaming technology on spatiotemporal gait parameters in older adults", Journal of the Korean Society of Physical Medicine, vol.11, no.1 pp.61-69. Available from: doi:10.13066/kspm.2016.11.1.61
Yongwoo Lee "Effect of virtual reality training using 3-dimensional video gaming technology on spatiotemporal gait parameters in older adults" Journal of the Korean Society of Physical Medicine 11.1 pp.61-69 (2016) : 61.
Yongwoo Lee. Effect of virtual reality training using 3-dimensional video gaming technology on spatiotemporal gait parameters in older adults. 2016; 11(1), 61-69. Available from: doi:10.13066/kspm.2016.11.1.61
Yongwoo Lee. "Effect of virtual reality training using 3-dimensional video gaming technology on spatiotemporal gait parameters in older adults" Journal of the Korean Society of Physical Medicine 11, no.1 (2016) : 61-69.doi: 10.13066/kspm.2016.11.1.61
Yongwoo Lee. Effect of virtual reality training using 3-dimensional video gaming technology on spatiotemporal gait parameters in older adults. Journal of the Korean Society of Physical Medicine, 11(1), 61-69. doi: 10.13066/kspm.2016.11.1.61
Yongwoo Lee. Effect of virtual reality training using 3-dimensional video gaming technology on spatiotemporal gait parameters in older adults. Journal of the Korean Society of Physical Medicine. 2016; 11(1) 61-69. doi: 10.13066/kspm.2016.11.1.61
Yongwoo Lee. Effect of virtual reality training using 3-dimensional video gaming technology on spatiotemporal gait parameters in older adults. 2016; 11(1), 61-69. Available from: doi:10.13066/kspm.2016.11.1.61
Yongwoo Lee. "Effect of virtual reality training using 3-dimensional video gaming technology on spatiotemporal gait parameters in older adults" Journal of the Korean Society of Physical Medicine 11, no.1 (2016) : 61-69.doi: 10.13066/kspm.2016.11.1.61