@article{ART002528704},
author={Yong-Gyun Kim and Soon-Hee Kang},
title={The Effect of Virtual Reality-Based Exercise Program on Balance, Gait, and Falls Efficacy in Patients with Parkinson’s Disease},
journal={Journal of the Korean Society of Physical Medicine},
issn={1975-311X},
year={2019},
volume={14},
number={4},
pages={103-113},
doi={10.13066/kspm.2019.14.4.103}
TY - JOUR
AU - Yong-Gyun Kim
AU - Soon-Hee Kang
TI - The Effect of Virtual Reality-Based Exercise Program on Balance, Gait, and Falls Efficacy in Patients with Parkinson’s Disease
JO - Journal of the Korean Society of Physical Medicine
PY - 2019
VL - 14
IS - 4
PB - The Korean Society of Physical Medicine
SP - 103
EP - 113
SN - 1975-311X
AB - PURPOSE: The purpose of this study was to determine if virtual reality-based exercise was effective in balance, gait, and falls efficacy in patients with Parkinson’s disease (PD). METHODS: Thirty patients with PD were assigned randomly to the experimental (n=15) or control groups (n=15). The experimental group performed virtual reality- based exercise and the control group underwent conventional physical therapy for 30minutes, five times per week for four weeks. A force platform system, the Korean version of the Berg Balance Scale (K-BBS), the six-minute walking test (6MWT), and the Korean Version of the Falls Efficacy Scale (K-FES) were used to evaluate balance, gait, and falls efficacy. Wilcoxon signed-rank test and Mann-Whitney U test were used to examine the within- and between-group differences after training, respectively.
RESULTS: Changes in the K-BBS score (p<.001) and fall efficacy (p<.01), following the intervention were significantly greater in the experimental group than in the control group whereas significant group difference were not observed for the anterior-posterior and mediolateral postural sway lengths. The change in the ground reaction force (p<.001) and 6MWT values (p<.05) were significantly greater after intervention in patients in the experimental group than in the control group, whereas a significant group difference was not observed for the step and stride lengths.
CONCLUSION: This study indicates that virtual reality- based exercise is an effective intervention for improving balance, gait, and fall efficacy in patients with PD.
KW - Gait;Parkinson disease;Postural balance;Virtual reality exposure therapy
DO - 10.13066/kspm.2019.14.4.103
ER -
Yong-Gyun Kim and Soon-Hee Kang. (2019). The Effect of Virtual Reality-Based Exercise Program on Balance, Gait, and Falls Efficacy in Patients with Parkinson’s Disease. Journal of the Korean Society of Physical Medicine, 14(4), 103-113.
Yong-Gyun Kim and Soon-Hee Kang. 2019, "The Effect of Virtual Reality-Based Exercise Program on Balance, Gait, and Falls Efficacy in Patients with Parkinson’s Disease", Journal of the Korean Society of Physical Medicine, vol.14, no.4 pp.103-113. Available from: doi:10.13066/kspm.2019.14.4.103
Yong-Gyun Kim, Soon-Hee Kang "The Effect of Virtual Reality-Based Exercise Program on Balance, Gait, and Falls Efficacy in Patients with Parkinson’s Disease" Journal of the Korean Society of Physical Medicine 14.4 pp.103-113 (2019) : 103.
Yong-Gyun Kim, Soon-Hee Kang. The Effect of Virtual Reality-Based Exercise Program on Balance, Gait, and Falls Efficacy in Patients with Parkinson’s Disease. 2019; 14(4), 103-113. Available from: doi:10.13066/kspm.2019.14.4.103
Yong-Gyun Kim and Soon-Hee Kang. "The Effect of Virtual Reality-Based Exercise Program on Balance, Gait, and Falls Efficacy in Patients with Parkinson’s Disease" Journal of the Korean Society of Physical Medicine 14, no.4 (2019) : 103-113.doi: 10.13066/kspm.2019.14.4.103
Yong-Gyun Kim; Soon-Hee Kang. The Effect of Virtual Reality-Based Exercise Program on Balance, Gait, and Falls Efficacy in Patients with Parkinson’s Disease. Journal of the Korean Society of Physical Medicine, 14(4), 103-113. doi: 10.13066/kspm.2019.14.4.103
Yong-Gyun Kim; Soon-Hee Kang. The Effect of Virtual Reality-Based Exercise Program on Balance, Gait, and Falls Efficacy in Patients with Parkinson’s Disease. Journal of the Korean Society of Physical Medicine. 2019; 14(4) 103-113. doi: 10.13066/kspm.2019.14.4.103
Yong-Gyun Kim, Soon-Hee Kang. The Effect of Virtual Reality-Based Exercise Program on Balance, Gait, and Falls Efficacy in Patients with Parkinson’s Disease. 2019; 14(4), 103-113. Available from: doi:10.13066/kspm.2019.14.4.103
Yong-Gyun Kim and Soon-Hee Kang. "The Effect of Virtual Reality-Based Exercise Program on Balance, Gait, and Falls Efficacy in Patients with Parkinson’s Disease" Journal of the Korean Society of Physical Medicine 14, no.4 (2019) : 103-113.doi: 10.13066/kspm.2019.14.4.103