@article{ART003021617},
author={Geun-hong Park and LEE HYUN MIN},
title={Development and Usability Evaluation of A Virtual Reality-Based Vestibular Rehabilitation System for Balance Enhancement},
journal={Journal of the Korean Society of Physical Medicine},
issn={1975-311X},
year={2023},
volume={18},
number={4},
pages={155-162}
TY - JOUR
AU - Geun-hong Park
AU - LEE HYUN MIN
TI - Development and Usability Evaluation of A Virtual Reality-Based Vestibular Rehabilitation System for Balance Enhancement
JO - Journal of the Korean Society of Physical Medicine
PY - 2023
VL - 18
IS - 4
PB - The Korean Society of Physical Medicine
SP - 155
EP - 162
SN - 1975-311X
AB - PURPOSE: The primary objective of this study was to develop a virtual reality-based vestibular rehabilitation system to enhance balance perception, target rehabilitation specialists, and evaluate its usability. A key goal was establishing a system refinement strategy based on the collected data.
METHODS: We conducted a study involving ten adults aged 10 to 29 in Gwangju Metropolitan City to evaluate the usability of a virtual reality-based vestibular rehabilitation system to enhance balance perception. After introducing the product and explaining its use to the participants, balance assessments and training were conducted using computerized dynamic posturography (CDP) (also called the test of balance [TOB]). Subsequently, participants were given a questionnaire to evaluate subjective stability, operability, and satisfaction.
Frequency analysis was utilized to determine the frequency of the variable values of the measurement items in the survey for descriptive statistics.
RESULTS: We found that the average usability score was 2.587. When broken down by category, stability received an average rating of 2.725, operability scored an average of 2.783, and satisfaction averaged 2.454. These findings suggest that most participants experienced positive sentiments and considerable satisfaction.
CONCLUSION: The study successfully developed a virtual reality-based vestibular rehabilitation system, which was an improvement over the previous model and addressed its shortcomings. The results show that users with vestibular impairments are satisfied and more engaged with this system, indicating that additional studies are warranted.
KW - Balance;Posture;Usability;Vestibular Rehabilitation;Virtual Reality
DO -
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ER -
Geun-hong Park and LEE HYUN MIN. (2023). Development and Usability Evaluation of A Virtual Reality-Based Vestibular Rehabilitation System for Balance Enhancement. Journal of the Korean Society of Physical Medicine, 18(4), 155-162.
Geun-hong Park and LEE HYUN MIN. 2023, "Development and Usability Evaluation of A Virtual Reality-Based Vestibular Rehabilitation System for Balance Enhancement", Journal of the Korean Society of Physical Medicine, vol.18, no.4 pp.155-162.
Geun-hong Park, LEE HYUN MIN "Development and Usability Evaluation of A Virtual Reality-Based Vestibular Rehabilitation System for Balance Enhancement" Journal of the Korean Society of Physical Medicine 18.4 pp.155-162 (2023) : 155.
Geun-hong Park, LEE HYUN MIN. Development and Usability Evaluation of A Virtual Reality-Based Vestibular Rehabilitation System for Balance Enhancement. 2023; 18(4), 155-162.
Geun-hong Park and LEE HYUN MIN. "Development and Usability Evaluation of A Virtual Reality-Based Vestibular Rehabilitation System for Balance Enhancement" Journal of the Korean Society of Physical Medicine 18, no.4 (2023) : 155-162.
Geun-hong Park; LEE HYUN MIN. Development and Usability Evaluation of A Virtual Reality-Based Vestibular Rehabilitation System for Balance Enhancement. Journal of the Korean Society of Physical Medicine, 18(4), 155-162.
Geun-hong Park; LEE HYUN MIN. Development and Usability Evaluation of A Virtual Reality-Based Vestibular Rehabilitation System for Balance Enhancement. Journal of the Korean Society of Physical Medicine. 2023; 18(4) 155-162.
Geun-hong Park, LEE HYUN MIN. Development and Usability Evaluation of A Virtual Reality-Based Vestibular Rehabilitation System for Balance Enhancement. 2023; 18(4), 155-162.
Geun-hong Park and LEE HYUN MIN. "Development and Usability Evaluation of A Virtual Reality-Based Vestibular Rehabilitation System for Balance Enhancement" Journal of the Korean Society of Physical Medicine 18, no.4 (2023) : 155-162.