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Effect of Virtual Reality-Based Upper Extremity Training on Upper Extremity Function, Visual Perception, and Brain Activ ity in a Child with Spastic Cerebral Palsy: A Case Report

  • Journal of the Korean Society of Physical Medicine
  • Abbr : J Korean Soc Phys Med
  • 2024, 19(4), pp.75-86
  • Publisher : The Korean Society of Physical Medicine
  • Research Area : Medicine and Pharmacy > Physical Therapy > Other physical therapy
  • Received : October 20, 2024
  • Accepted : November 18, 2024
  • Published : November 30, 2024

Han Shin 1 Kim, Jin-cheol 2 LEE HYUN MIN ORD ID 1

1호남대학교
2원광보건대학교

Accredited

ABSTRACT

PURPOSE: To investigate the effect of virtual reality (VR)-based upper extremity (UE) training on UE function, visual perception, and brain activity in a child with spastic cerebral palsy (CP). METHODS: A 14-year-old girl with spastic CP participated in this study. Immersive VR-based Leap Motion ® UE training was applied for 6 weeks, with 24 sessions conducted 4 times a week. UE function (grip strength, pinch strength, Jebsen-Taylor hand function test, Purdue pegboard test), visual perception (motor-free visual perception test-3), and brain activity (electroencephalography) were measured before and after the intervention. RESULTS: Following the VR-based UE training, improvements were observed in the participant's grip strength, pinch strength, Jebsen-Taylor hand function test, Purdue pegboard test, and visual perception. Electroencephalography analysis showed a decrease in alpha wave band power and an increase in beta wave band power. CONCLUSION: VR Leap Motion UE training improved UE function and visual perception and augmented the participant's attention and concentration in a child with spastic CP.

Citation status

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