@article{ART002012540},
author={Nam, Young},
title={The Following and Resistance of New Technology : The Formative Period for the Korea Online Game Industry and Game Developers’ Response},
journal={중앙사론},
issn={1229-3652},
year={2015},
number={41},
pages={119-161}
TY - JOUR
AU - Nam, Young
TI - The Following and Resistance of New Technology : The Formative Period for the Korea Online Game Industry and Game Developers’ Response
JO - 중앙사론
PY - 2015
VL - null
IS - 41
PB - Institute for Historical Studies at Chung-Ang University
SP - 119
EP - 161
SN - 1229-3652
AB - When technological innovations take place discontinuously and all of a sudden, the society of technicians in that field will show various responses. Some parts of the society will be enthusiastic about the new technology and will become typical imitators by trying to copy the ways of the frontrunner. Others will worry over the gap between their limitations and the new technology and decide to try to gain certain influences from the new technology in order to improve and reshuffle their own ways through appropriate adjustments. However, there are also more than a few cases where, although there are clear efficiency and economic advantages, outside technology is rejected. When new technologies appear, the reason there are such various responses within the technicians’ society is because technology functions as a means of existence as well as a form of culture. The image of the relevant technology and the self-awareness of the technician have strong influences on how each individual reacts to technological innovations. Under this premise, this study will look at the secondary movers in the Korean online gaming industry – representative types being Kim Nam -Joo of Webzen, Kim Beom-Soo of Hangame, Lee Won Sool of Sonnori – and through these cases it will be explored how each technician’s self-awareness influences each decision.
KW - Online game;PC game;Technological innovation;Self-awareness of engineers;Iineage;webzen;Hangame;Sonnori
DO -
UR -
ER -
Nam, Young. (2015). The Following and Resistance of New Technology : The Formative Period for the Korea Online Game Industry and Game Developers’ Response. 중앙사론, 41, 119-161.
Nam, Young. 2015, "The Following and Resistance of New Technology : The Formative Period for the Korea Online Game Industry and Game Developers’ Response", 중앙사론, no.41, pp.119-161.
Nam, Young "The Following and Resistance of New Technology : The Formative Period for the Korea Online Game Industry and Game Developers’ Response" 중앙사론 41 pp.119-161 (2015) : 119.
Nam, Young. The Following and Resistance of New Technology : The Formative Period for the Korea Online Game Industry and Game Developers’ Response. 2015; 41 : 119-161.
Nam, Young. "The Following and Resistance of New Technology : The Formative Period for the Korea Online Game Industry and Game Developers’ Response" 중앙사론 no.41(2015) : 119-161.
Nam, Young. The Following and Resistance of New Technology : The Formative Period for the Korea Online Game Industry and Game Developers’ Response. 중앙사론, 41, 119-161.
Nam, Young. The Following and Resistance of New Technology : The Formative Period for the Korea Online Game Industry and Game Developers’ Response. 중앙사론. 2015; 41 119-161.
Nam, Young. The Following and Resistance of New Technology : The Formative Period for the Korea Online Game Industry and Game Developers’ Response. 2015; 41 : 119-161.
Nam, Young. "The Following and Resistance of New Technology : The Formative Period for the Korea Online Game Industry and Game Developers’ Response" 중앙사론 no.41(2015) : 119-161.