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Emotion-based Dynamic crowd simulation

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2004, 9(3), pp.87-93
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science

문찬일 1 Sang-Hoon Han 2

1한국교육학술정보원
2한국재활복지대학

Candidate

ABSTRACT

In this paper we present a hybrid model that enables dynamic regrouping based on emotion in determining the behavioral pattern of crowds in order to enhance the reality of crowd simulation in virtual environments such as games. Emotion determination rules are defined and they are used for dynamic human regrouping to simulate the movement of characters through crowds realistically. Our experiments show more natural simulation of crowd behaviors as results of this research.

Citation status

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