@article{ART001870288},
author={전성균 and Lee Youngjun},
title={Art based STEAM Education Program using EPL},
journal={Journal of The Korea Society of Computer and Information},
issn={1598-849X},
year={2014},
volume={19},
number={4},
pages={149-158}
TY - JOUR
AU - 전성균
AU - Lee Youngjun
TI - Art based STEAM Education Program using EPL
JO - Journal of The Korea Society of Computer and Information
PY - 2014
VL - 19
IS - 4
PB - The Korean Society Of Computer And Information
SP - 149
EP - 158
SN - 1598-849X
AB - The rapidly changing 21st-century knowledge and information society is emphasizing convergededucation that crosses various academic fields. In particular, the society expected the cultivation ofthe talent who balance scientific creativity and artistic sensitivity by adding arts to the existingconverged education revolving around science and technology. However, at present, most STEAMeducation has been actively conducted with a focus on science and technology, whereas the subjectof arts has been regarded or utilized as a supplementary means. Its problem is that theeducational characteristics and values of art education have not been effectively utilized ineducational terms and this could lead to superficial integrated education. In this respect, this study had the knowledge of various fields, such as science, technology, and mathematics, utilizedusefully during the process of experiencing and creating arts. Accordingly, this study designed aneducation programs as with the case of Nam-Jun Baek who expanded the dominion of arts bycreatively utilizing his own time's scientific technologies. In this educational process, the targetprogram was developed in a manner that enables EPL to be utilized essentially as the study'sknowledge-based tool and medium. The results of applying this educational program in 5th-gradeelementary school students showed that the program has positive effects on the creative attributesof the students.
KW - STEAM;Art;Robot Programing;Scratch 2.0;EPL;Computational Thinking
DO -
UR -
ER -
전성균 and Lee Youngjun. (2014). Art based STEAM Education Program using EPL. Journal of The Korea Society of Computer and Information, 19(4), 149-158.
전성균 and Lee Youngjun. 2014, "Art based STEAM Education Program using EPL", Journal of The Korea Society of Computer and Information, vol.19, no.4 pp.149-158.
전성균, Lee Youngjun "Art based STEAM Education Program using EPL" Journal of The Korea Society of Computer and Information 19.4 pp.149-158 (2014) : 149.
전성균, Lee Youngjun. Art based STEAM Education Program using EPL. 2014; 19(4), 149-158.
전성균 and Lee Youngjun. "Art based STEAM Education Program using EPL" Journal of The Korea Society of Computer and Information 19, no.4 (2014) : 149-158.
전성균; Lee Youngjun. Art based STEAM Education Program using EPL. Journal of The Korea Society of Computer and Information, 19(4), 149-158.
전성균; Lee Youngjun. Art based STEAM Education Program using EPL. Journal of The Korea Society of Computer and Information. 2014; 19(4) 149-158.
전성균, Lee Youngjun. Art based STEAM Education Program using EPL. 2014; 19(4), 149-158.
전성균 and Lee Youngjun. "Art based STEAM Education Program using EPL" Journal of The Korea Society of Computer and Information 19, no.4 (2014) : 149-158.