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Potentials and Challenges of the Usability of Art Museum Mobile Applications

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2015, 20(4), pp.103-110
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science

Bo-A Rhee 1

1서강대학교

Accredited

ABSTRACT

The biggest challenge of managing mobile interpretative device is that visitors do not have the mobile experience. Thus, in the research of the mobile application of the Leeum (Samsung Museum of Art), a short orientation session as a treatment was provided to survey participants to make them use of a mobile experience. The orientation solved the problem of hesitancy of using smartphone in other researches, it was simultaneously the uniqueness of the methodology. Based on the research data, their satisfaction with visiting experience and with using the application appeared to be relatively high. A half of participants used the application for 10 minutes which is accounted for 20-30% of the total viewing time. Participants (80.3%) engaged in each exhibit with the application in less than 30 sec.-1 minute. Comparing with the average time of engagement (10-30 sec.) for each exhibit without using mobile applications, it is possible to conclude that the mobile application notably contributed to make participants engage with exhibits longer.

Citation status

* References for papers published after 2023 are currently being built.