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An Empirical Analysis on the UX in VR Application of Artworks: A Case Study on <Mona Lisa: Beyond the Glass>

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2021, 26(5), pp.31-38
  • DOI : 10.9708/jksci.2021.26.05.031
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science
  • Received : March 30, 2021
  • Accepted : May 18, 2021
  • Published : May 31, 2021

Jisu Kang 1 Hanna No 1 Bo-A Rhee 1

1중앙대학교

Accredited

ABSTRACT

This study empirically investigated the user’s experience with <Mona Lisa: Beyond the glass> based on the Technology Acceptance Model. According to the frequency analysis results, the usability for learning was evaluated relatively higher than that for appreciation from the perspective of perceived usefulness and the technical factors such as graphics and modeling raised the issue for the quality improvement. According to the results of the correlation analysis, the usability for learning correlated with the degree of satisfaction. In addition, all detailed factors of perceived ease of use positively influenced on the degree of satisfaction and the impact of the environmental factor on the degree of satisfaction was greatest. The degree of satisfaction with the VR application significantly correlated with the degree of immersion and behavioral intention to the VR application. Therefore, this study proved the suitability for the Technology Acceptance Model as a tool for evaluating a VR application.

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