@article{ART002719120},
author={Jisu Kang and Hanna No and Bo-A Rhee},
title={An Empirical Analysis on the UX in VR Application of Artworks: A Case Study on },
journal={Journal of The Korea Society of Computer and Information},
issn={1598-849X},
year={2021},
volume={26},
number={5},
pages={31-38},
doi={10.9708/jksci.2021.26.05.031}
TY - JOUR
AU - Jisu Kang
AU - Hanna No
AU - Bo-A Rhee
TI - An Empirical Analysis on the UX in VR Application of Artworks: A Case Study on
JO - Journal of The Korea Society of Computer and Information
PY - 2021
VL - 26
IS - 5
PB - The Korean Society Of Computer And Information
SP - 31
EP - 38
SN - 1598-849X
AB - This study empirically investigated the user’s experience with based on the Technology Acceptance Model. According to the frequency analysis results, the usability for learning was evaluated relatively higher than that for appreciation from the perspective of perceived usefulness and the technical factors such as graphics and modeling raised the issue for the quality improvement. According to the results of the correlation analysis, the usability for learning correlated with the degree of satisfaction. In addition, all detailed factors of perceived ease of use positively influenced on the degree of satisfaction and the impact of the environmental factor on the degree of satisfaction was greatest. The degree of satisfaction with the VR application significantly correlated with the degree of immersion and behavioral intention to the VR application. Therefore, this study proved the suitability for the Technology Acceptance Model as a tool for evaluating a VR application.
KW - VR application;Technical Acceptance Model(TAM);User experience(UX);Perceived Usefulness(PU);Perceived Ease of Use(PEOU)
DO - 10.9708/jksci.2021.26.05.031
ER -
Jisu Kang, Hanna No and Bo-A Rhee. (2021). An Empirical Analysis on the UX in VR Application of Artworks: A Case Study on . Journal of The Korea Society of Computer and Information, 26(5), 31-38.
Jisu Kang, Hanna No and Bo-A Rhee. 2021, "An Empirical Analysis on the UX in VR Application of Artworks: A Case Study on ", Journal of The Korea Society of Computer and Information, vol.26, no.5 pp.31-38. Available from: doi:10.9708/jksci.2021.26.05.031
Jisu Kang, Hanna No, Bo-A Rhee "An Empirical Analysis on the UX in VR Application of Artworks: A Case Study on " Journal of The Korea Society of Computer and Information 26.5 pp.31-38 (2021) : 31.
Jisu Kang, Hanna No, Bo-A Rhee. An Empirical Analysis on the UX in VR Application of Artworks: A Case Study on . 2021; 26(5), 31-38. Available from: doi:10.9708/jksci.2021.26.05.031
Jisu Kang, Hanna No and Bo-A Rhee. "An Empirical Analysis on the UX in VR Application of Artworks: A Case Study on " Journal of The Korea Society of Computer and Information 26, no.5 (2021) : 31-38.doi: 10.9708/jksci.2021.26.05.031
Jisu Kang; Hanna No; Bo-A Rhee. An Empirical Analysis on the UX in VR Application of Artworks: A Case Study on . Journal of The Korea Society of Computer and Information, 26(5), 31-38. doi: 10.9708/jksci.2021.26.05.031
Jisu Kang; Hanna No; Bo-A Rhee. An Empirical Analysis on the UX in VR Application of Artworks: A Case Study on . Journal of The Korea Society of Computer and Information. 2021; 26(5) 31-38. doi: 10.9708/jksci.2021.26.05.031
Jisu Kang, Hanna No, Bo-A Rhee. An Empirical Analysis on the UX in VR Application of Artworks: A Case Study on . 2021; 26(5), 31-38. Available from: doi:10.9708/jksci.2021.26.05.031
Jisu Kang, Hanna No and Bo-A Rhee. "An Empirical Analysis on the UX in VR Application of Artworks: A Case Study on " Journal of The Korea Society of Computer and Information 26, no.5 (2021) : 31-38.doi: 10.9708/jksci.2021.26.05.031