@article{ART002987899},
author={JUNG JI HEE and Jae-Ik Shin},
title={Effects of Metaverse Experience Factors(4Es) on Perceived Value and Intention to Continue Use},
journal={Journal of The Korea Society of Computer and Information},
issn={1598-849X},
year={2023},
volume={28},
number={8},
pages={187-194},
doi={10.9708/jksci.2023.28.08.187}
TY - JOUR
AU - JUNG JI HEE
AU - Jae-Ik Shin
TI - Effects of Metaverse Experience Factors(4Es) on Perceived Value and Intention to Continue Use
JO - Journal of The Korea Society of Computer and Information
PY - 2023
VL - 28
IS - 8
PB - The Korean Society Of Computer And Information
SP - 187
EP - 194
SN - 1598-849X
AB - Recently, a lot of discussions are underway in the field of introducing new technologies about the rapidly growing metaverse. However, the degree of acceptance of metaverse users at the beginning of the introduction is different from expectations, so research should be conducted for the continuous use of current real users and service success. In this study, we would like to investigate the relationship between four experience factors according to Metaverse's experiential economy theory, and perceived value and intention to continue use. A survey was conducted on metaverse real-life veterans, and 177 questionnaires were finally analyzed. The collected data were empirically analyzed using SPSS 25.0 and AMOS 21.0. As a result; First, it was found that all the experience factors of the metaverse had a positive effect on the perceived value. Second, all of the experience factors of metaverse were found to have a positive effect on the intention to continue use. Third, perceived value was found to have a positive effect on the intention to continue use. Based on the analysis results, the implications and limitations of this study were presented. Based on the analysis results, metaverse should provide and develop various experience factors differentiated from reality to users. In addition, providing an experience environment and value that metaverse users can perceive will increase users' intention to continue using it.
KW - Metaverse;Entertainment Experience;Education Experience;Escapist Experience;Estheitc Experience;Perceived Value;Intention to Continue Use
DO - 10.9708/jksci.2023.28.08.187
ER -
JUNG JI HEE and Jae-Ik Shin. (2023). Effects of Metaverse Experience Factors(4Es) on Perceived Value and Intention to Continue Use. Journal of The Korea Society of Computer and Information, 28(8), 187-194.
JUNG JI HEE and Jae-Ik Shin. 2023, "Effects of Metaverse Experience Factors(4Es) on Perceived Value and Intention to Continue Use", Journal of The Korea Society of Computer and Information, vol.28, no.8 pp.187-194. Available from: doi:10.9708/jksci.2023.28.08.187
JUNG JI HEE, Jae-Ik Shin "Effects of Metaverse Experience Factors(4Es) on Perceived Value and Intention to Continue Use" Journal of The Korea Society of Computer and Information 28.8 pp.187-194 (2023) : 187.
JUNG JI HEE, Jae-Ik Shin. Effects of Metaverse Experience Factors(4Es) on Perceived Value and Intention to Continue Use. 2023; 28(8), 187-194. Available from: doi:10.9708/jksci.2023.28.08.187
JUNG JI HEE and Jae-Ik Shin. "Effects of Metaverse Experience Factors(4Es) on Perceived Value and Intention to Continue Use" Journal of The Korea Society of Computer and Information 28, no.8 (2023) : 187-194.doi: 10.9708/jksci.2023.28.08.187
JUNG JI HEE; Jae-Ik Shin. Effects of Metaverse Experience Factors(4Es) on Perceived Value and Intention to Continue Use. Journal of The Korea Society of Computer and Information, 28(8), 187-194. doi: 10.9708/jksci.2023.28.08.187
JUNG JI HEE; Jae-Ik Shin. Effects of Metaverse Experience Factors(4Es) on Perceived Value and Intention to Continue Use. Journal of The Korea Society of Computer and Information. 2023; 28(8) 187-194. doi: 10.9708/jksci.2023.28.08.187
JUNG JI HEE, Jae-Ik Shin. Effects of Metaverse Experience Factors(4Es) on Perceived Value and Intention to Continue Use. 2023; 28(8), 187-194. Available from: doi:10.9708/jksci.2023.28.08.187
JUNG JI HEE and Jae-Ik Shin. "Effects of Metaverse Experience Factors(4Es) on Perceived Value and Intention to Continue Use" Journal of The Korea Society of Computer and Information 28, no.8 (2023) : 187-194.doi: 10.9708/jksci.2023.28.08.187