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The Effects of History Classes Utilizing Physical Computing on Students’ Interest in History and SW

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2026, 31(2), pp.269~280
  • DOI : 10.9708/jksci.2026.31.02.269
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science
  • Received : December 29, 2025
  • Accepted : January 27, 2026
  • Published : February 27, 2026

Minkuk Cho 1 Kwihoon Kim ORD ID 1

1한국교원대학교

Accredited

ABSTRACT

This study aimed to analyze the effects of history classes utilizing physical computing on elementary school students’ interest in history and software (SW). The program, developed based on the ADDIE model, was designed and implemented over 12 sessions with 3rd to 6th grade students at elementary schools in Daejeon. The lessons employed LEGO Spike Prime to guide students in creating and presenting robots themed around local cultural heritage and historical events. The results indicated significant improvements in the domains of “interest,” “self-esteem,” and “motivation and attitude” for history, while all four subfactors of SW interest—“triggered situational interest,” “maintained situational interest,” “emerging individual interest,” and “well-developed individual interest”—also showed statistically significant increases. These results indicate that short-term changes were observed in students’ interest in history and SW following history classes that utilized physical computing.

Citation status

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