@article{ART003382456},
author={Kim, Se-ryun},
title={Educational Effects of a Generative AI-Based Japanese Self-Introduction Video Project},
journal={The Japanese Language Association of Korea},
issn={1229-7275},
year={2026},
number={89},
pages={69-87}
TY - JOUR
AU - Kim, Se-ryun
TI - Educational Effects of a Generative AI-Based Japanese Self-Introduction Video Project
JO - The Japanese Language Association of Korea
PY - 2026
VL - null
IS - 89
PB - The Japanese Language Association Of Korea
SP - 69
EP - 87
SN - 1229-7275
AB - This study investigated the educational effects of a generative AI-assisted Japanese self-introduction video project on learners' perceptions and Japanese language performance. A Project-Based Learning (PBL) approach was implemented with 23 university students, and data were collected through pre- and post-surveys, paired-samples t-tests, and qualitative content analysis.
The results were as follows. First, learners' overall perceptions of Japanese learning significantly improved, with the mean score increasing from 3.44 to 4.33 (p < .001). Second, the use of D-ID Studio to create AI avatar videos reduced foreign language anxiety and encouraged learners to produce output more confidently. Third, learner satisfaction with the project was very high, with an average score of 4.81 out of 5.0, particularly regarding the practical learning environment and program design.
In conclusion, these findings suggest that a generative AI-based Project-Based Learning (PBL) model can serve as an effective instructional approach for enhancing learning motivation, fostering self-directed learning, and improving practical Japanese language proficiency in university-level Japanese language education.
KW - Generative AI;Japanese Language Education;Project-Based Learning (PBL);D-ID Studio;EduTech
DO -
UR -
ER -
Kim, Se-ryun. (2026). Educational Effects of a Generative AI-Based Japanese Self-Introduction Video Project. The Japanese Language Association of Korea, 89, 69-87.
Kim, Se-ryun. 2026, "Educational Effects of a Generative AI-Based Japanese Self-Introduction Video Project", The Japanese Language Association of Korea, no.89, pp.69-87.
Kim, Se-ryun "Educational Effects of a Generative AI-Based Japanese Self-Introduction Video Project" The Japanese Language Association of Korea 89 pp.69-87 (2026) : 69.
Kim, Se-ryun. Educational Effects of a Generative AI-Based Japanese Self-Introduction Video Project. 2026; 89 : 69-87.
Kim, Se-ryun. "Educational Effects of a Generative AI-Based Japanese Self-Introduction Video Project" The Japanese Language Association of Korea no.89(2026) : 69-87.
Kim, Se-ryun. Educational Effects of a Generative AI-Based Japanese Self-Introduction Video Project. The Japanese Language Association of Korea, 89, 69-87.
Kim, Se-ryun. Educational Effects of a Generative AI-Based Japanese Self-Introduction Video Project. The Japanese Language Association of Korea. 2026; 89 69-87.
Kim, Se-ryun. Educational Effects of a Generative AI-Based Japanese Self-Introduction Video Project. 2026; 89 : 69-87.
Kim, Se-ryun. "Educational Effects of a Generative AI-Based Japanese Self-Introduction Video Project" The Japanese Language Association of Korea no.89(2026) : 69-87.