@article{ART001830472},
author={Yong-jin WON and Shin-kyu Kang},
title={'Gamification' and 'Gamic Realism' on Television},
journal={Journal of Popular Narrative},
issn={1738-3188},
year={2013},
number={30},
pages={323-363},
doi={10.18856/jpn.2013..30.010}
TY - JOUR
AU - Yong-jin WON
AU - Shin-kyu Kang
TI - 'Gamification' and 'Gamic Realism' on Television
JO - Journal of Popular Narrative
PY - 2013
VL - null
IS - 30
PB - The Association of Popular Narrative
SP - 323
EP - 363
SN - 1738-3188
AB - A television real variety show, on SBS, is enjoying a big popularity among children domestically and internationally. School children are not only regularly watching the show but mimicking performances of the celebrities on the show during their own playground games. We assume that the popularity of the show among younger viewers is closely associated with computer games. Referring to 'Gamification', we suggest that the television show import and appropriate logics from computer games and take advantage of 'Gamic Realism'. Television becomes closely to move toward computer games and to utilize their logics. Thus viewers tend to regard television watching as game playing and to feel like to have Gamic Realism. We tentatively conclude that television gamifies the show and asks the viewers to follow the show as if they are playing computer games. It follows that the show, , provides its viewers with Gamic Realism through Gamification. For the gamification, the show gives celebrities a certain type of character. All celebrities on the show are accumulating and constructing database on the basis of their past activities shown on other episodes, and their own real personality.
KW - Gamification;Gamic Realism;;TV Real Variety Show
DO - 10.18856/jpn.2013..30.010
ER -
Yong-jin WON and Shin-kyu Kang. (2013). 'Gamification' and 'Gamic Realism' on Television. Journal of Popular Narrative, 30, 323-363.
Yong-jin WON and Shin-kyu Kang. 2013, "'Gamification' and 'Gamic Realism' on Television", Journal of Popular Narrative, no.30, pp.323-363. Available from: doi:10.18856/jpn.2013..30.010
Yong-jin WON, Shin-kyu Kang "'Gamification' and 'Gamic Realism' on Television" Journal of Popular Narrative 30 pp.323-363 (2013) : 323.
Yong-jin WON, Shin-kyu Kang. 'Gamification' and 'Gamic Realism' on Television. 2013; 30 : 323-363. Available from: doi:10.18856/jpn.2013..30.010
Yong-jin WON and Shin-kyu Kang. "'Gamification' and 'Gamic Realism' on Television" Journal of Popular Narrative no.30(2013) : 323-363.doi: 10.18856/jpn.2013..30.010
Yong-jin WON; Shin-kyu Kang. 'Gamification' and 'Gamic Realism' on Television. Journal of Popular Narrative, 30, 323-363. doi: 10.18856/jpn.2013..30.010
Yong-jin WON; Shin-kyu Kang. 'Gamification' and 'Gamic Realism' on Television. Journal of Popular Narrative. 2013; 30 323-363. doi: 10.18856/jpn.2013..30.010
Yong-jin WON, Shin-kyu Kang. 'Gamification' and 'Gamic Realism' on Television. 2013; 30 : 323-363. Available from: doi:10.18856/jpn.2013..30.010
Yong-jin WON and Shin-kyu Kang. "'Gamification' and 'Gamic Realism' on Television" Journal of Popular Narrative no.30(2013) : 323-363.doi: 10.18856/jpn.2013..30.010