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The Hermeneutic Temporality of Digital Game Narratives - Digital Time and Meaning in Baldur’s Gate 3

  • Journal of Popular Narrative
  • 2026, 32(1), pp.289~326
  • DOI : 10.18856/jpn.2026.32.1.008
  • Publisher : The Association of Popular Narrative
  • Research Area : Interdisciplinary Studies > Interdisciplinary Research
  • Received : January 10, 2026
  • Accepted : February 14, 2026
  • Published : February 28, 2026

Park Jangbeom 1

1광운대학교

Accredited

ABSTRACT

This study examines the hermeneutic temporality of digital game narratives through Paul Ricœur’s concept of triple mimesis, arguing that digital temporality conditions both narrative meaning and human temporal experience. Unlike traditional narratives, digital games do not exist as pre-completed texts; narrative and meaning emerge through gameplay. Treating digital game narratives as interpretive texts, the study analyzes Baldur’s Gate 3 to explore how gameplay intervenes in narrative formation and meaning production. The analysis shows that interpretation occurs as a digitally mediated process in which players organize narrative experience within their own lives through narrative identity. Meaning emerges retrospectively from how players structure the time and experience of play, making gameplay itself a distinct mode of interpretation. The hermeneutic temporality of digital game narratives thus consists of time organized through performance, while digital temporality provides the condition that enables such organization. From this perspective, interpretation must be reconsidered in relation to action under digital conditions. More broadly, the study proposes digital temporality as a fundamental condition for narrative meaning formation in contemporary media environments.

Citation status

* References for papers published after 2024 are currently being built.