본문 바로가기
  • Home

3D Game Rendering Engine using Empty space BSP tree

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2005, 10(3), pp.345-352
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science

Hakran Kim 1 Hwa Jin Park 2

1기타기관
2숙명여자대학교

Candidate

ABSTRACT

This paper aims to design Game Rendering Engine for real-time 3D online games. Previous, in order to raise rendering speed, BSP tree was used to partitioned space in Quake Game Engine. A game engine is required to develop for rapidly escalating of 3D online games in Korea, too. Currently rendering time is saved with the hardware accelerator which is working on the high-level computer system. On the other hand, a game engine is needed to save rendering time for users with low-level computer system.Therefore, a game rendering engine is which reduces rendering time by PVS look-up table using Empty space BSP tree designed and implemented in this paper

Citation status

* References for papers published after 2023 are currently being built.