@article{ART000967092},
author={Hakran Kim and Hwa Jin Park},
title={3D Game Rendering Engine using Empty space BSP tree},
journal={Journal of The Korea Society of Computer and Information},
issn={1598-849X},
year={2005},
volume={10},
number={3},
pages={345-352}
TY - JOUR
AU - Hakran Kim
AU - Hwa Jin Park
TI - 3D Game Rendering Engine using Empty space BSP tree
JO - Journal of The Korea Society of Computer and Information
PY - 2005
VL - 10
IS - 3
PB - The Korean Society Of Computer And Information
SP - 345
EP - 352
SN - 1598-849X
AB - This paper aims to design Game Rendering Engine for real-time 3D online games. Previous, in order to raise rendering speed, BSP tree was used to partitioned space in Quake Game Engine. A game engine is required to develop for rapidly escalating of 3D online games in Korea, too. Currently rendering time is saved with the hardware accelerator which is working on the high-level computer system. On the other hand, a game engine is needed to save rendering time for users with low-level computer system.Therefore, a game rendering engine is which reduces rendering time by PVS look-up table using Empty space BSP tree designed and implemented in this paper
KW - 3D Game Rendering Engine;BSP;PVS;Quake Engine
DO -
UR -
ER -
Hakran Kim and Hwa Jin Park. (2005). 3D Game Rendering Engine using Empty space BSP tree. Journal of The Korea Society of Computer and Information, 10(3), 345-352.
Hakran Kim and Hwa Jin Park. 2005, "3D Game Rendering Engine using Empty space BSP tree", Journal of The Korea Society of Computer and Information, vol.10, no.3 pp.345-352.
Hakran Kim, Hwa Jin Park "3D Game Rendering Engine using Empty space BSP tree" Journal of The Korea Society of Computer and Information 10.3 pp.345-352 (2005) : 345.
Hakran Kim, Hwa Jin Park. 3D Game Rendering Engine using Empty space BSP tree. 2005; 10(3), 345-352.
Hakran Kim and Hwa Jin Park. "3D Game Rendering Engine using Empty space BSP tree" Journal of The Korea Society of Computer and Information 10, no.3 (2005) : 345-352.
Hakran Kim; Hwa Jin Park. 3D Game Rendering Engine using Empty space BSP tree. Journal of The Korea Society of Computer and Information, 10(3), 345-352.
Hakran Kim; Hwa Jin Park. 3D Game Rendering Engine using Empty space BSP tree. Journal of The Korea Society of Computer and Information. 2005; 10(3) 345-352.
Hakran Kim, Hwa Jin Park. 3D Game Rendering Engine using Empty space BSP tree. 2005; 10(3), 345-352.
Hakran Kim and Hwa Jin Park. "3D Game Rendering Engine using Empty space BSP tree" Journal of The Korea Society of Computer and Information 10, no.3 (2005) : 345-352.