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The Mediation Model Verification of Interpersonal Skills on Impulsivity, Aggression and Game Addiction: Comparative analysis on School levels

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2010, 15(10), pp.87-98
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science

Kwon Jae Hwan 1

1동신대학교

Accredited

ABSTRACT

This study was to verify a related model between among Impulsivity, Aggression, Game Addiction, and Interpersonal Skills. Aggression was selected as prerequisite variables. And Interpersonal Skills was selected as a mediated variable. Which affected Game Addiction. Covariance structure analysis were conducted to test research hypotheses. The results are summarized as follows. The path coefficients of (Impulsivity→Interpersonal Skills), (Impulsivity→Game Addiction), (Aggression→Interpersonal Skills), (Aggression→Game Addiction), (Interpersonal Skills→Game Addiction) were all significant. Second, it was proved that Impulsivity and Aggression played as inducting factors to their Game Addiction tendencies, and perceived Interpersonal Skills played as inhibiting factors which leads to decrease their Game Addiction tendencies. Third, the mediator effect of perceived Interpersonal Skills in the relation between Impulsivity, Aggression and Game Addiction was significant. Fourth, divided in school levels by and the result which analyzes, the middle school students interpersonal skills did not affect in game addiction. So there was not also a mediating effect. The high student the interpersonal skills which listens influences in game addiction. And mediating effect of interpersonal skills was. Therefore for the prevention and a treatment of game addiction the method to raise a interpersonal skills will be effective in the high students.

Citation status

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