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Synthesizing Faces of Animation CharactersUsing a 3D Model

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2012, 17(8), pp.31-40
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science

Jang Seok-Woo 1 Gye-young Kim 2

1안양대학교
2숭실대학교

Accredited

ABSTRACT

In this paper, we propose a method of synthesizing faces of a user and an animation character using a 3D face model. The suggested method first receives two orthogonal 2D face images and extracts major features of the face through the template snake. It then generates a user-customized 3D face model by adjusting a generalized face model using the extracted facial features and by mapping texture maps obtained from two input images to the 3D face model. Finally, it generates a user-customized animation character by synthesizing the generated 3D model to an animation character reflecting the position, size, facial expressions, and rotational information of the character. Experimental results show some results to verify the performance of the suggested algorithm. We expect that our method will be useful to various applications such as games and animation movies.

Citation status

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