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The Effectiveness of the Figure Learning using 3D Graphics Software

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2013, 18(1), pp.185-192
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science

Soobum Shin 1 김주일 2

1공주교육대학교
2천안삼거리초등학교

Accredited

ABSTRACT

The development of hardware, popularization of 3D graphics software could get to easily use 3d graphics tool in the school. And learning difficulties of a shape section increased through more being enforced a shape section of an elementary school. Thus we try to improve learning effectiveness in a shape section using Sketech Up software. To do this, we analyzed existing studies, classified 3D graphics software, provided the selection criteria of vector graphics software. And we explained how to select 3D graphics software. We selected and reorganized the shape contents to use Sketch Up, which make and rotate 3D figures, understand aspects of a shape. And we inserted the content about piling 3D figures in the beginning state of the curriculum. we composed 10 periods and practiced our reorganized curriculum to the teaching and learning using Sketch Up. And we conducted before & after survey to check out t-verified. And we acquired meaningful results statistically. Thus applying Sketch Up to the shape learning can be analyzed effectively.

Citation status

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