@article{ART001739465},
author={Soobum Shin and 김주일},
title={The Effectiveness of the Figure Learning using 3D Graphics Software},
journal={Journal of The Korea Society of Computer and Information},
issn={1598-849X},
year={2013},
volume={18},
number={1},
pages={185-192}
TY - JOUR
AU - Soobum Shin
AU - 김주일
TI - The Effectiveness of the Figure Learning using 3D Graphics Software
JO - Journal of The Korea Society of Computer and Information
PY - 2013
VL - 18
IS - 1
PB - The Korean Society Of Computer And Information
SP - 185
EP - 192
SN - 1598-849X
AB - The development of hardware, popularization of 3D graphics software could get to easily use 3d graphics tool in the school. And learning difficulties of a shape section increased through more being enforced a shape section of an elementary school. Thus we try to improve learning effectiveness in a shape section using Sketech Up software. To do this, we analyzed existing studies, classified 3D graphics software, provided the selection criteria of vector graphics software.
And we explained how to select 3D graphics software. We selected and reorganized the shape contents to use Sketch Up, which make and rotate 3D figures, understand aspects of a shape. And we inserted the content about piling 3D figures in the beginning state of the curriculum. we composed 10 periods and practiced our reorganized curriculum to the teaching and learning using Sketch Up. And we conducted before & after survey to check out t-verified. And we acquired meaningful results statistically. Thus applying Sketch Up to the shape learning can be analyzed effectively.
KW - Teaching & Learning with 3D Graphics Software;3D Figure Learning
DO -
UR -
ER -
Soobum Shin and 김주일. (2013). The Effectiveness of the Figure Learning using 3D Graphics Software. Journal of The Korea Society of Computer and Information, 18(1), 185-192.
Soobum Shin and 김주일. 2013, "The Effectiveness of the Figure Learning using 3D Graphics Software", Journal of The Korea Society of Computer and Information, vol.18, no.1 pp.185-192.
Soobum Shin, 김주일 "The Effectiveness of the Figure Learning using 3D Graphics Software" Journal of The Korea Society of Computer and Information 18.1 pp.185-192 (2013) : 185.
Soobum Shin, 김주일. The Effectiveness of the Figure Learning using 3D Graphics Software. 2013; 18(1), 185-192.
Soobum Shin and 김주일. "The Effectiveness of the Figure Learning using 3D Graphics Software" Journal of The Korea Society of Computer and Information 18, no.1 (2013) : 185-192.
Soobum Shin; 김주일. The Effectiveness of the Figure Learning using 3D Graphics Software. Journal of The Korea Society of Computer and Information, 18(1), 185-192.
Soobum Shin; 김주일. The Effectiveness of the Figure Learning using 3D Graphics Software. Journal of The Korea Society of Computer and Information. 2013; 18(1) 185-192.
Soobum Shin, 김주일. The Effectiveness of the Figure Learning using 3D Graphics Software. 2013; 18(1), 185-192.
Soobum Shin and 김주일. "The Effectiveness of the Figure Learning using 3D Graphics Software" Journal of The Korea Society of Computer and Information 18, no.1 (2013) : 185-192.