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Design and Implementation of Android-based Open U-Learning System for Improve Learning Effect : Focusing on 2009 revised science education courses

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2014, 19(10), pp.135-149
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science

김윤수 1 Ju-Hong Lee ORD ID 1

1인하대학교

Accredited

ABSTRACT

This study proposed the ubiquitous learning system by finding the difficulties which students have in learning the course of science and analyzing the current learning applications that are used commercially. Through case studies, we found 4 problems. First, the request of long learning time by most of theexisting video-based learning applications. Second, it is impossible to know their level of learning due tothe lack of open learning contents. Third, it is difficult for learners to participate in interactive learning. Fourth, there are educational contents without considerations on the level of learners. To refine thedifficulties due to these problems, we designed and implemented a new ubiquitous learning system whichapplies the small learning contents for short-term learning, open learning system and enhancedhierarchical learning contents. The system was implemented based on Android. It provides learners withuseful science education. We conducted a questionnaire for third grade middle school students in order toshow that the proposed system has a good educational effects. The questionnaire asks for the differencesbetween the proposed ubiquitous learning system and the existing learning application. We concluded thatthe proposed system is better than the existing application by using t-test for improvement of learningeffects using feedback with which students participate in interactive learning but not in unidirectionallearning, and share the learning result.

Citation status

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