본문 바로가기
  • Home

Jitter Correction of the Face Motion Capture Data for 3D Animation

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2015, 20(9), pp.39-45
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science

Junsang Lee 1 Han Soo Whan 1 Lee, Im Geun 1

1동의대학교

Accredited

ABSTRACT

Along with the advance of digital technology, various methods are adopted for capturing the 3D animating data. Especially, in 3D animation production market, the motion capture system is widely used to make films, games, and animation contents. The technique quickly tracks the movements of the actor and translate the data to use as animating character’s motion. Thus the animation characters are able to mimic the natural motion and gesture, even face expression. However, the conventional motion capture system needs tricky conditions, such as space, light, number of camera etc. Furthermore the data acquired from the motion capture system is frequently corrupted by noise, drift and surrounding environment. In this paper, we introduce the post production techniques to stabilizing the jitters of motion capture data from the low cost handy system based on Kinect.

Citation status

* References for papers published after 2022 are currently being built.