@article{ART002398236},
author={Jong-Hyun Kim},
title={Sprite Animation Based Fire Effects Using Spark Textures and Artificial Buoyancy Field},
journal={Journal of The Korea Society of Computer and Information},
issn={1598-849X},
year={2018},
volume={23},
number={10},
pages={95-101},
doi={10.9708/jksci.2018.23.10.095}
TY - JOUR
AU - Jong-Hyun Kim
TI - Sprite Animation Based Fire Effects Using Spark Textures and Artificial Buoyancy Field
JO - Journal of The Korea Society of Computer and Information
PY - 2018
VL - 23
IS - 10
PB - The Korean Society Of Computer And Information
SP - 95
EP - 101
SN - 1598-849X
AB - In this paper, we propose an image-based synthesis method that can effectively represent the spark effect in fire simulation. We use the real flame image or animated image as inputs and perform the following steps : 1) extract feature vectors from the image, 2) calculate artificial buoyancy, and 3) generate and advect spark textures. We detect the edge from images and then calculate the feature vectors to calculate the buoyancy. In the next step, we compute the high-quality buoyancy vector field by integrating the two-dimensional feature vector and the fluid equation. Finally, the spark texture is advect by buoyancy field. As a result, our method is performed much faster than the previous approach and high-quality results can be obtained easily and stably.
KW - Sprite sheet animation;Fire effects;Spark textures;Artificial buoyancy field
DO - 10.9708/jksci.2018.23.10.095
ER -
Jong-Hyun Kim. (2018). Sprite Animation Based Fire Effects Using Spark Textures and Artificial Buoyancy Field. Journal of The Korea Society of Computer and Information, 23(10), 95-101.
Jong-Hyun Kim. 2018, "Sprite Animation Based Fire Effects Using Spark Textures and Artificial Buoyancy Field", Journal of The Korea Society of Computer and Information, vol.23, no.10 pp.95-101. Available from: doi:10.9708/jksci.2018.23.10.095
Jong-Hyun Kim "Sprite Animation Based Fire Effects Using Spark Textures and Artificial Buoyancy Field" Journal of The Korea Society of Computer and Information 23.10 pp.95-101 (2018) : 95.
Jong-Hyun Kim. Sprite Animation Based Fire Effects Using Spark Textures and Artificial Buoyancy Field. 2018; 23(10), 95-101. Available from: doi:10.9708/jksci.2018.23.10.095
Jong-Hyun Kim. "Sprite Animation Based Fire Effects Using Spark Textures and Artificial Buoyancy Field" Journal of The Korea Society of Computer and Information 23, no.10 (2018) : 95-101.doi: 10.9708/jksci.2018.23.10.095
Jong-Hyun Kim. Sprite Animation Based Fire Effects Using Spark Textures and Artificial Buoyancy Field. Journal of The Korea Society of Computer and Information, 23(10), 95-101. doi: 10.9708/jksci.2018.23.10.095
Jong-Hyun Kim. Sprite Animation Based Fire Effects Using Spark Textures and Artificial Buoyancy Field. Journal of The Korea Society of Computer and Information. 2018; 23(10) 95-101. doi: 10.9708/jksci.2018.23.10.095
Jong-Hyun Kim. Sprite Animation Based Fire Effects Using Spark Textures and Artificial Buoyancy Field. 2018; 23(10), 95-101. Available from: doi:10.9708/jksci.2018.23.10.095
Jong-Hyun Kim. "Sprite Animation Based Fire Effects Using Spark Textures and Artificial Buoyancy Field" Journal of The Korea Society of Computer and Information 23, no.10 (2018) : 95-101.doi: 10.9708/jksci.2018.23.10.095