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Sprite Animation Based Fire Effects Using Spark Textures and Artificial Buoyancy Field

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2018, 23(10), pp.95-101
  • DOI : 10.9708/jksci.2018.23.10.095
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science
  • Received : August 23, 2018
  • Accepted : October 18, 2018
  • Published : October 31, 2018

Jong-Hyun Kim 1

1강남대학교

Accredited

ABSTRACT

In this paper, we propose an image-based synthesis method that can effectively represent the spark effect in fire simulation. We use the real flame image or animated image as inputs and perform the following steps : 1) extract feature vectors from the image, 2) calculate artificial buoyancy, and 3) generate and advect spark textures. We detect the edge from images and then calculate the feature vectors to calculate the buoyancy. In the next step, we compute the high-quality buoyancy vector field by integrating the two-dimensional feature vector and the fluid equation. Finally, the spark texture is advect by buoyancy field. As a result, our method is performed much faster than the previous approach and high-quality results can be obtained easily and stably.

Citation status

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