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Exploring the Effects of the Virtual Human with Physicality on Co-presence and Emotional Response

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2019, 24(1), pp.67-71
  • DOI : 10.9708/jksci.2019.24.01.067
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science
  • Received : December 17, 2018
  • Accepted : December 27, 2018
  • Published : January 31, 2019

Kwang-Seong Shin 1 Dongsik Jo 1

1원광대학교

Accredited

ABSTRACT

With continued technology innovation in the fields of computer graphics (CG) and virtual reality (VR), digital animated avatars (or virtual humans) are evolving into ones that are more interactive at a suitable location such as museum, airport, and shopping mall. Specially, the form of the avatar (or the virtual human) realistically need to be expressed in a way that matches the users’ physical space. In recent many researches, the form of virtual human has been expressed as mixed-reality human (MRH)-the virtual human combines with the physicality as the real part. In this paper, we propose to carry out a study comparing various MRH on co-presence and emotional response in two-typed virtual humans depending on how many actual parts are included: (1) (Level 1) small parts in the virtual human combined virtual components (e.g., the head only) and (2) (Level 2) large parts in the virtual human with the physicality as the real part such as head, arms, and upper body). We report on the implemented results of our virtual humans and experimental results on co-presence and emotional response.

Citation status

* References for papers published after 2022 are currently being built.

This paper was written with support from the National Research Foundation of Korea.