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Development of 3D Defense Space Game using Oculus

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2019, 24(8), pp.45-50
  • DOI : 10.9708/jksci.2019.24.08.045
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science
  • Received : July 30, 2019
  • Accepted : August 26, 2019
  • Published : August 30, 2019

Won-Gyu Iim 1 Byeong Cheol Lee 1 Soo Kyun Kim 1 SYUNGOG AN 1

1배재대학교

Accredited

ABSTRACT

Oculus Rift is the most universal VR (virtual Reality) headset for gamers and FPS (First Person Shooting) is the most suitable game genre to play with VR. Using VR can increase the player’s sense of reality and make them feel as though they are in direct contact with the enemy while battling. The suggested VR game is a first person game where the player must defend a specific target against the surging enemy all within the time limit. Many objects will need to be used in this method. Object pooling will be used in order to manage all the numerous objects. When an object is repeatedly created and deleted it typically overwhelms the memory. To resolve this issue the game initially summons the object at the beginning of the scene and afterwards only uses the object when needed, lessening the burden on the memory. A ranking system is implemented to keep the game records in order to stimulate a competitive spirit between the players, and the game has received positive response during test play among college students in their 20s.

Citation status

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