@article{ART002504182},
author={SeonJeong Yoon},
title={Design and Implementation of Healthcare Game Content in IOT Environment},
journal={Journal of The Korea Society of Computer and Information},
issn={1598-849X},
year={2019},
volume={24},
number={9},
pages={29-34},
doi={10.9708/jksci.2019.24.09.029}
TY - JOUR
AU - SeonJeong Yoon
TI - Design and Implementation of Healthcare Game Content in IOT Environment
JO - Journal of The Korea Society of Computer and Information
PY - 2019
VL - 24
IS - 9
PB - The Korean Society Of Computer And Information
SP - 29
EP - 34
SN - 1598-849X
AB - In Recently, as the interest in health has increased and the spread of smart phones has become common, the development of smart health care related contents has been active. In this paper, we introduce the design, implementation and effects of game-based content that can make walking exercise fun in the Internet of Things environment. This content calculates the consumed calories by walking the stairs with the Beacon installed, and incorporates games to encourage continuous fun activities. It also provides event functions that enable on-off-line coordination. The goal of this content is to enable busy modern people to exercise lightly, funly, and constantly in the surrounding activity space. The effect of this content has been confirmed through the review of many users participating in offline events. This content is expected to be able to converge with various types of healthcare systems with the expansion of the application space.
KW - IoT;Beacon Sensor;Healthcare;Game-Type Contents
DO - 10.9708/jksci.2019.24.09.029
ER -
SeonJeong Yoon. (2019). Design and Implementation of Healthcare Game Content in IOT Environment. Journal of The Korea Society of Computer and Information, 24(9), 29-34.
SeonJeong Yoon. 2019, "Design and Implementation of Healthcare Game Content in IOT Environment", Journal of The Korea Society of Computer and Information, vol.24, no.9 pp.29-34. Available from: doi:10.9708/jksci.2019.24.09.029
SeonJeong Yoon "Design and Implementation of Healthcare Game Content in IOT Environment" Journal of The Korea Society of Computer and Information 24.9 pp.29-34 (2019) : 29.
SeonJeong Yoon. Design and Implementation of Healthcare Game Content in IOT Environment. 2019; 24(9), 29-34. Available from: doi:10.9708/jksci.2019.24.09.029
SeonJeong Yoon. "Design and Implementation of Healthcare Game Content in IOT Environment" Journal of The Korea Society of Computer and Information 24, no.9 (2019) : 29-34.doi: 10.9708/jksci.2019.24.09.029
SeonJeong Yoon. Design and Implementation of Healthcare Game Content in IOT Environment. Journal of The Korea Society of Computer and Information, 24(9), 29-34. doi: 10.9708/jksci.2019.24.09.029
SeonJeong Yoon. Design and Implementation of Healthcare Game Content in IOT Environment. Journal of The Korea Society of Computer and Information. 2019; 24(9) 29-34. doi: 10.9708/jksci.2019.24.09.029
SeonJeong Yoon. Design and Implementation of Healthcare Game Content in IOT Environment. 2019; 24(9), 29-34. Available from: doi:10.9708/jksci.2019.24.09.029
SeonJeong Yoon. "Design and Implementation of Healthcare Game Content in IOT Environment" Journal of The Korea Society of Computer and Information 24, no.9 (2019) : 29-34.doi: 10.9708/jksci.2019.24.09.029