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Generating Augmented Lifting Player using Pose Tracking

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2020, 25(5), pp.19-26
  • DOI : 10.9708/jksci.2020.25.05.019
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science
  • Received : April 3, 2020
  • Accepted : April 27, 2020
  • Published : May 29, 2020

Jong-In Choi 1 Jong-Hyun Kim 2

1서울여자대학교
2강남대학교

Accredited

ABSTRACT

This paper proposes a framework for creating acrobatic scenes such as soccer ball lifting using various users' videos. The proposed method can generate a desired result within a few seconds using a general video of user recorded with a mobile phone. The framework of this paper is largely divided into three parts. The first is to analyze the posture by receiving the user's video. To do this, the user can calculate the pose of the user by analyzing the video using a deep learning technique, and track the movement of a selected body part. The second is to analyze the movement trajectory of the selected body part and calculate the location and time of hitting the object. Finally, the trajectory of the object is generated using the analyzed hitting information. Then, a natural object lifting scenes synchronized with the input user's video can be generated. Physical-based optimization was used to generate a realistic moving object. Using the method of this paper, we can produce various augmented reality applications.

Citation status

* References for papers published after 2023 are currently being built.

This paper was written with support from the National Research Foundation of Korea.