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A Study on Immersive Media Technology in the Metaverse World

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2021, 26(9), pp.73-79
  • DOI : 10.9708/jksci.2021.26.09.073
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science
  • Received : August 18, 2021
  • Accepted : September 17, 2021
  • Published : September 30, 2021

Lee Kyung A 1

1배재대학교

Accredited

ABSTRACT

As the importance of online virtual space grows due to Corona Pandemic, interest in virtual space utilization technology is increasing, causing a boom in the growth of the untact technology and related content industry, and accelerating the transition to Metaverse era, a new virtual convergence platform based on virtual and reality. This study analyzed ZEPETO, a Metaverse platform and found that it provides a creative space through Built-it and ZEPETO Studio, and offers items and contents with active economic activity. This is the result of an analysis centered on ZEPETO, so it varies depending on the Metaverse platform. We look to find key items to activate a Metaverse platform and how to make best use of virtual assets crated in Metaverse in reality through Metaverse related technologies.

Citation status

* References for papers published after 2023 are currently being built.