@article{ART002757946},
author={Lee Kyung A},
title={A Study on Immersive Media Technology in the Metaverse World},
journal={Journal of The Korea Society of Computer and Information},
issn={1598-849X},
year={2021},
volume={26},
number={9},
pages={73-79},
doi={10.9708/jksci.2021.26.09.073}
TY - JOUR
AU - Lee Kyung A
TI - A Study on Immersive Media Technology in the Metaverse World
JO - Journal of The Korea Society of Computer and Information
PY - 2021
VL - 26
IS - 9
PB - The Korean Society Of Computer And Information
SP - 73
EP - 79
SN - 1598-849X
AB - As the importance of online virtual space grows due to Corona Pandemic, interest in virtual space utilization technology is increasing, causing a boom in the growth of the untact technology and related content industry, and accelerating the transition to Metaverse era, a new virtual convergence platform based on virtual and reality. This study analyzed ZEPETO, a Metaverse platform and found that it provides a creative space through Built-it and ZEPETO Studio, and offers items and contents with active economic activity. This is the result of an analysis centered on ZEPETO, so it varies depending on the Metaverse platform. We look to find key items to activate a Metaverse platform and how to make best use of virtual assets crated in Metaverse in reality through Metaverse related technologies.
KW - Metaverse;Immersive media;COVID-19;AR;VR;MR;XR
DO - 10.9708/jksci.2021.26.09.073
ER -
Lee Kyung A. (2021). A Study on Immersive Media Technology in the Metaverse World. Journal of The Korea Society of Computer and Information, 26(9), 73-79.
Lee Kyung A. 2021, "A Study on Immersive Media Technology in the Metaverse World", Journal of The Korea Society of Computer and Information, vol.26, no.9 pp.73-79. Available from: doi:10.9708/jksci.2021.26.09.073
Lee Kyung A "A Study on Immersive Media Technology in the Metaverse World" Journal of The Korea Society of Computer and Information 26.9 pp.73-79 (2021) : 73.
Lee Kyung A. A Study on Immersive Media Technology in the Metaverse World. 2021; 26(9), 73-79. Available from: doi:10.9708/jksci.2021.26.09.073
Lee Kyung A. "A Study on Immersive Media Technology in the Metaverse World" Journal of The Korea Society of Computer and Information 26, no.9 (2021) : 73-79.doi: 10.9708/jksci.2021.26.09.073
Lee Kyung A. A Study on Immersive Media Technology in the Metaverse World. Journal of The Korea Society of Computer and Information, 26(9), 73-79. doi: 10.9708/jksci.2021.26.09.073
Lee Kyung A. A Study on Immersive Media Technology in the Metaverse World. Journal of The Korea Society of Computer and Information. 2021; 26(9) 73-79. doi: 10.9708/jksci.2021.26.09.073
Lee Kyung A. A Study on Immersive Media Technology in the Metaverse World. 2021; 26(9), 73-79. Available from: doi:10.9708/jksci.2021.26.09.073
Lee Kyung A. "A Study on Immersive Media Technology in the Metaverse World" Journal of The Korea Society of Computer and Information 26, no.9 (2021) : 73-79.doi: 10.9708/jksci.2021.26.09.073