@article{ART002807630},
author={Jeongwon Lee and Kim Kwi-Hoon and Seung-Hyun Kim},
title={Analysis and simulator implementation of Mighty, an advanced imperfect information game},
journal={Journal of The Korea Society of Computer and Information},
issn={1598-849X},
year={2022},
volume={27},
number={1},
pages={9-21},
doi={10.9708/jksci.2022.27.01.009}
TY - JOUR
AU - Jeongwon Lee
AU - Kim Kwi-Hoon
AU - Seung-Hyun Kim
TI - Analysis and simulator implementation of Mighty, an advanced imperfect information game
JO - Journal of The Korea Society of Computer and Information
PY - 2022
VL - 27
IS - 1
PB - The Korean Society Of Computer And Information
SP - 9
EP - 21
SN - 1598-849X
AB - Mighty is an imperfect information game, similar to the internationally popular four-player card game Bridge, but more complex in terms of game rules and operation. An environment for exploring and analyzing the strategy of the Mighty Game is required, but compared to the development of many simulators for strategy analysis of other card games such as Bridge, there is no analysis tool for the Mighty Game. Even the definition and understanding of the Mighty game at the academic level is lacking. To solve these problems, this paper systematically defined the procedures and rules of the Mighty Game. And based on this definition, we implemented a simulator that can learn Mighty game and analyze various strategies. For the usability and accessibility of the service, the simulator was developed with JavaScript, and various analysis functions are provided in the web environment. Lastly, comparative analysis with other trick-taking games dealt with in the related research domain showed that the Mighty game has its value as an incomplete information game and that there are many characteristics that make it easy to apply AI-based learning methods.
KW - Mighty;Bridge;Game simulator;Trick-taking game;Imperfect information game
DO - 10.9708/jksci.2022.27.01.009
ER -
Jeongwon Lee, Kim Kwi-Hoon and Seung-Hyun Kim. (2022). Analysis and simulator implementation of Mighty, an advanced imperfect information game. Journal of The Korea Society of Computer and Information, 27(1), 9-21.
Jeongwon Lee, Kim Kwi-Hoon and Seung-Hyun Kim. 2022, "Analysis and simulator implementation of Mighty, an advanced imperfect information game", Journal of The Korea Society of Computer and Information, vol.27, no.1 pp.9-21. Available from: doi:10.9708/jksci.2022.27.01.009
Jeongwon Lee, Kim Kwi-Hoon, Seung-Hyun Kim "Analysis and simulator implementation of Mighty, an advanced imperfect information game" Journal of The Korea Society of Computer and Information 27.1 pp.9-21 (2022) : 9.
Jeongwon Lee, Kim Kwi-Hoon, Seung-Hyun Kim. Analysis and simulator implementation of Mighty, an advanced imperfect information game. 2022; 27(1), 9-21. Available from: doi:10.9708/jksci.2022.27.01.009
Jeongwon Lee, Kim Kwi-Hoon and Seung-Hyun Kim. "Analysis and simulator implementation of Mighty, an advanced imperfect information game" Journal of The Korea Society of Computer and Information 27, no.1 (2022) : 9-21.doi: 10.9708/jksci.2022.27.01.009
Jeongwon Lee; Kim Kwi-Hoon; Seung-Hyun Kim. Analysis and simulator implementation of Mighty, an advanced imperfect information game. Journal of The Korea Society of Computer and Information, 27(1), 9-21. doi: 10.9708/jksci.2022.27.01.009
Jeongwon Lee; Kim Kwi-Hoon; Seung-Hyun Kim. Analysis and simulator implementation of Mighty, an advanced imperfect information game. Journal of The Korea Society of Computer and Information. 2022; 27(1) 9-21. doi: 10.9708/jksci.2022.27.01.009
Jeongwon Lee, Kim Kwi-Hoon, Seung-Hyun Kim. Analysis and simulator implementation of Mighty, an advanced imperfect information game. 2022; 27(1), 9-21. Available from: doi:10.9708/jksci.2022.27.01.009
Jeongwon Lee, Kim Kwi-Hoon and Seung-Hyun Kim. "Analysis and simulator implementation of Mighty, an advanced imperfect information game" Journal of The Korea Society of Computer and Information 27, no.1 (2022) : 9-21.doi: 10.9708/jksci.2022.27.01.009