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Comparative Analysis of Three-Dimensional Real-Time Rendering Methods

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2022, 27(1), pp.23-32
  • DOI : 10.9708/jksci.2022.27.01.023
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science
  • Received : November 12, 2021
  • Accepted : January 5, 2022
  • Published : January 28, 2022

Kim Gum Young 1 Lee Byong Kwon 2

1서원대학교 멀티미디어학과
2서원대학교

Accredited

ABSTRACT

Image production using three-dimensional (3D) programs undergoes a process called rendering to visualize 3D data. Because this process is time-consuming and costly, the reduction of rendering cost has emerged as an important problem that requires resolution. This work aims to overcome the limitations of the current 3D image production pipeline and propose a method for reducing the production time by adopting a game engine for real-time rendering. In the experiment conducted in this study, rendering using Maya (a 3D production program) and Unity were compared and analyzed. The analysis results indicate that Unity enables rendering in real time; consequently, the rendering cost is reduced. Moreover, the quality of the rendered image is similar to that produced by Maya. The proposed technique involves reducing the render time and providing guidance through access to a real-time rendering engine.

Citation status

* References for papers published after 2023 are currently being built.