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Design of Fishing Game Based on a Cross-Platform Server

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2022, 27(4), pp.45-51
  • DOI : 10.9708/jksci.2022.27.04.045
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science
  • Received : January 25, 2022
  • Accepted : February 17, 2022
  • Published : April 29, 2022

Jae-Woo Chang 1 Hyunseung Kong 1 Soo Kyun Kim 2

1(주)브레이브스
2제주대학교

Accredited

ABSTRACT

Due to the spread of COVID-19, many local governments are burdened with the influx of large-scale tourists. As a climate that values Work-Life-Balance has emerged, interest in individual life and satisfaction is rapidly increasing. In addition, due to the popularity of the metaverse field, many people are increasingly interested in related content. In particular, "Animal Crossing: New Horizons" sold more than 15 million copies in 2020, and is enjoying exchanges of interior design, fishing, and collecting insects here. In line with this trend, this study introduces the development of online fishing games based on Jeju infrastructure. This paper focuses on implementation and development, and in particular, it introduces differentiated games through character animation optimized for developing a topographic model that maximizes the beauty of Jeju Island's topography based on the Unity 3D engine.

Citation status

* References for papers published after 2023 are currently being built.

This paper was written with support from the National Research Foundation of Korea.