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Efficient Sound Control Method in Virtual Environments Using Raytracing Based Diffraction

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2022, 27(11), pp.81-87
  • DOI : 10.9708/jksci.2022.27.11.081
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science
  • Received : August 22, 2022
  • Accepted : November 14, 2022
  • Published : November 30, 2022

Jong-Hyun Kim 1 Jong-In Choi 2

1강남대학교
2서울여자대학교

Accredited

ABSTRACT

In this paper, we propose diffraction-based sound control method to improve sound immersion in a virtual environment. The proposed technique can express the wave and flow of sound in a physical environment and a pattern similar to diffraction in real-time. Our approach determines whether there is an obstacle from the location of the sound source and then calculates the position of the new sound reflected and diffracted by the obstacle. Based on ray tracing, it determines whether or not it collides with an obstacle, and predicts the sound level of the agent behind the obstacle by using the vector reflected and refraction by the collision. In this process, the sound attenuation according to the distance/material is modeled by attenuating the size of the sound according to the number of reflected/refracted rays. As a result, the diffraction pattern expressed in the physics-based approach was expressed in real time, and it shows that the diffraction pattern also changes as the position of the obstacle is changed, thereby showing the result of naturally spreading the size of the sound. The proposed method restores the diffusion and diffraction characteristics of sound expressed in real life almost similarly.

Citation status

* References for papers published after 2022 are currently being built.

This paper was written with support from the National Research Foundation of Korea.