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Design of Action Game Using Three-Dimensional Map and Interactions between In-Game Objects

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2022, 27(12), pp.85-92
  • DOI : 10.9708/jksci.2022.27.12.085
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science
  • Received : October 20, 2022
  • Accepted : November 17, 2022
  • Published : December 30, 2022

Jin-Woong Kim 1 Jee-Sic Hur 1 Hyeong-Geun Lee 1 Ho-Young Kwak 1 Soo Kyun Kim 1

1제주대학교

Accredited

ABSTRACT

In this study, we aim to design an action game that increases the user experience. In order to increase the immersion of the game, the characteristics of the game used by the user were analyzed, and the systemic and visual characteristics of the game were designed with reference to each characteristic. The proposed method uses Unity 3D to implement an interaction system between objects in the game and is designed in a way that allows users to immerse themselves in the game. To induce immersion through the visual elements of the game, 2D objects and players are placed in a 3D space, and a 2D dynamic light shader is added. It is composed of inter-combat rules and monster behavior pattern collision detection and event detection. The proposed method contained the user experience with the implementation thesis, and showed the game's possibility of leading the user's affordance.

Citation status

* References for papers published after 2022 are currently being built.

This paper was written with support from the National Research Foundation of Korea.