@article{ART002934319},
author={Seungmuk Oh and Yoonsik Shim},
title={Adaptive Packet Transmission Interval for Massively Multiplayer Online First-Person Shooter Games},
journal={Journal of The Korea Society of Computer and Information},
issn={1598-849X},
year={2023},
volume={28},
number={2},
pages={39-46},
doi={10.9708/jksci.2023.28.02.039}
TY - JOUR
AU - Seungmuk Oh
AU - Yoonsik Shim
TI - Adaptive Packet Transmission Interval for Massively Multiplayer Online First-Person Shooter Games
JO - Journal of The Korea Society of Computer and Information
PY - 2023
VL - 28
IS - 2
PB - The Korean Society Of Computer And Information
SP - 39
EP - 46
SN - 1598-849X
AB - We present an efficient packet transmission strategy for massively multiplayer online first-person shooter (MMOFPS) games using movement-adaptive packet transmission interval. The player motion in FPS games shows a wide spectrum of movement variability both in speed and orientation, where there is room for reducing the number of packets to be transmitted to the server depending on the predictability of the character's movement. In this work, the degree of variability (nonlinearity) of the player movements is measured at every packet transmission to calculate the next transmission time, which implements the adaptive transmission frequency according to the amount of movement change. Server-side prediction with a few auxiliary heuristics is performed in concert with the incoming packets to ensure reliability for synchronizing the connected clients. The comparison of our method with the previous fixed-interval transmission scheme is presented by demonstrating them using a test game environment.
KW - Client-server system;Server-side simulation;Packet transmission;Network game;Synchronization
DO - 10.9708/jksci.2023.28.02.039
ER -
Seungmuk Oh and Yoonsik Shim. (2023). Adaptive Packet Transmission Interval for Massively Multiplayer Online First-Person Shooter Games. Journal of The Korea Society of Computer and Information, 28(2), 39-46.
Seungmuk Oh and Yoonsik Shim. 2023, "Adaptive Packet Transmission Interval for Massively Multiplayer Online First-Person Shooter Games", Journal of The Korea Society of Computer and Information, vol.28, no.2 pp.39-46. Available from: doi:10.9708/jksci.2023.28.02.039
Seungmuk Oh, Yoonsik Shim "Adaptive Packet Transmission Interval for Massively Multiplayer Online First-Person Shooter Games" Journal of The Korea Society of Computer and Information 28.2 pp.39-46 (2023) : 39.
Seungmuk Oh, Yoonsik Shim. Adaptive Packet Transmission Interval for Massively Multiplayer Online First-Person Shooter Games. 2023; 28(2), 39-46. Available from: doi:10.9708/jksci.2023.28.02.039
Seungmuk Oh and Yoonsik Shim. "Adaptive Packet Transmission Interval for Massively Multiplayer Online First-Person Shooter Games" Journal of The Korea Society of Computer and Information 28, no.2 (2023) : 39-46.doi: 10.9708/jksci.2023.28.02.039
Seungmuk Oh; Yoonsik Shim. Adaptive Packet Transmission Interval for Massively Multiplayer Online First-Person Shooter Games. Journal of The Korea Society of Computer and Information, 28(2), 39-46. doi: 10.9708/jksci.2023.28.02.039
Seungmuk Oh; Yoonsik Shim. Adaptive Packet Transmission Interval for Massively Multiplayer Online First-Person Shooter Games. Journal of The Korea Society of Computer and Information. 2023; 28(2) 39-46. doi: 10.9708/jksci.2023.28.02.039
Seungmuk Oh, Yoonsik Shim. Adaptive Packet Transmission Interval for Massively Multiplayer Online First-Person Shooter Games. 2023; 28(2), 39-46. Available from: doi:10.9708/jksci.2023.28.02.039
Seungmuk Oh and Yoonsik Shim. "Adaptive Packet Transmission Interval for Massively Multiplayer Online First-Person Shooter Games" Journal of The Korea Society of Computer and Information 28, no.2 (2023) : 39-46.doi: 10.9708/jksci.2023.28.02.039