@article{ART002934331},
author={Chung Gun Lee and Su-Hyun Lee},
title={NFT Utilization Method in e-Sports},
journal={Journal of The Korea Society of Computer and Information},
issn={1598-849X},
year={2023},
volume={28},
number={2},
pages={47-53},
doi={10.9708/jksci.2023.28.02.047}
TY - JOUR
AU - Chung Gun Lee
AU - Su-Hyun Lee
TI - NFT Utilization Method in e-Sports
JO - Journal of The Korea Society of Computer and Information
PY - 2023
VL - 28
IS - 2
PB - The Korean Society Of Computer And Information
SP - 47
EP - 53
SN - 1598-849X
AB - In this paper, based on the generalization and popularization of NFT, the utilization idea of using NFT in e-sports was proposed. We considered ways to utilize NFTs to make access to e-sports easy for all users and to secure users from various age groups. To this end, cases of NFTs with diversity in e-sports platforms were analyzed by type, and the degree of use of NFTs in e-sports was identified through a survey. As a result of the study, it was found that the NFT experience in the e-sports game was highly satisfactory and the desire to experience it again was strong. As NFTs have ownership and scarcity as important characteristics, they can respond well to the demand for owning unique items in e-sports. In addition, in marketing, by promoting limited edition products with scarcity, it is possible to promote marketing that creates value with high profitability. When using NFT in e-sports, various NFT functions are combined regardless of the type of sport, so NFT can become an economic infrastructure.
KW - e-Sports;NFT;Blockchain;Ethereum;NFT Utilization Method
DO - 10.9708/jksci.2023.28.02.047
ER -
Chung Gun Lee and Su-Hyun Lee. (2023). NFT Utilization Method in e-Sports. Journal of The Korea Society of Computer and Information, 28(2), 47-53.
Chung Gun Lee and Su-Hyun Lee. 2023, "NFT Utilization Method in e-Sports", Journal of The Korea Society of Computer and Information, vol.28, no.2 pp.47-53. Available from: doi:10.9708/jksci.2023.28.02.047
Chung Gun Lee, Su-Hyun Lee "NFT Utilization Method in e-Sports" Journal of The Korea Society of Computer and Information 28.2 pp.47-53 (2023) : 47.
Chung Gun Lee, Su-Hyun Lee. NFT Utilization Method in e-Sports. 2023; 28(2), 47-53. Available from: doi:10.9708/jksci.2023.28.02.047
Chung Gun Lee and Su-Hyun Lee. "NFT Utilization Method in e-Sports" Journal of The Korea Society of Computer and Information 28, no.2 (2023) : 47-53.doi: 10.9708/jksci.2023.28.02.047
Chung Gun Lee; Su-Hyun Lee. NFT Utilization Method in e-Sports. Journal of The Korea Society of Computer and Information, 28(2), 47-53. doi: 10.9708/jksci.2023.28.02.047
Chung Gun Lee; Su-Hyun Lee. NFT Utilization Method in e-Sports. Journal of The Korea Society of Computer and Information. 2023; 28(2) 47-53. doi: 10.9708/jksci.2023.28.02.047
Chung Gun Lee, Su-Hyun Lee. NFT Utilization Method in e-Sports. 2023; 28(2), 47-53. Available from: doi:10.9708/jksci.2023.28.02.047
Chung Gun Lee and Su-Hyun Lee. "NFT Utilization Method in e-Sports" Journal of The Korea Society of Computer and Information 28, no.2 (2023) : 47-53.doi: 10.9708/jksci.2023.28.02.047