@article{ART002942405},
author={Lee Kyung A},
title={Metaverse Realistic Media Digital Content Development Education Environment Improvement Research},
journal={Journal of The Korea Society of Computer and Information},
issn={1598-849X},
year={2023},
volume={28},
number={3},
pages={67-73},
doi={10.9708/jksci.2023.28.03.067}
TY - JOUR
AU - Lee Kyung A
TI - Metaverse Realistic Media Digital Content Development Education Environment Improvement Research
JO - Journal of The Korea Society of Computer and Information
PY - 2023
VL - 28
IS - 3
PB - The Korean Society Of Computer And Information
SP - 67
EP - 73
SN - 1598-849X
AB - Under the influence of COVID-19, as a measure of social distancing for about two years and one month, non-face-to-face services using ICT element technology are expanding not only to the education sector but to all fields. In particular, as educational programs using the Metaverse platform spread to various fields, educators, and learners have more learning experiences using Edutech, but problems through non-face-to-face learning such as reduced immersion or concentration in education are raising In this paper, to overcome the problems raised through non-face-to-face learning and develop metaverse immersive media digital contents to improve the educational environment, we utilize VR (Virtual Reality) based on an immersive metaverse to provide education / Training contents and the educational environment was established. In this paper, we presented a system to increase immersion and concentration in educational contents in a virtual environment using HMD (Head Mounted Display) for learners who are put into military education/training. Immersion was further improved.
KW - Metaverse;Virtual Reality;Edutech;Concentration;tangible contents
DO - 10.9708/jksci.2023.28.03.067
ER -
Lee Kyung A. (2023). Metaverse Realistic Media Digital Content Development Education Environment Improvement Research. Journal of The Korea Society of Computer and Information, 28(3), 67-73.
Lee Kyung A. 2023, "Metaverse Realistic Media Digital Content Development Education Environment Improvement Research", Journal of The Korea Society of Computer and Information, vol.28, no.3 pp.67-73. Available from: doi:10.9708/jksci.2023.28.03.067
Lee Kyung A "Metaverse Realistic Media Digital Content Development Education Environment Improvement Research" Journal of The Korea Society of Computer and Information 28.3 pp.67-73 (2023) : 67.
Lee Kyung A. Metaverse Realistic Media Digital Content Development Education Environment Improvement Research. 2023; 28(3), 67-73. Available from: doi:10.9708/jksci.2023.28.03.067
Lee Kyung A. "Metaverse Realistic Media Digital Content Development Education Environment Improvement Research" Journal of The Korea Society of Computer and Information 28, no.3 (2023) : 67-73.doi: 10.9708/jksci.2023.28.03.067
Lee Kyung A. Metaverse Realistic Media Digital Content Development Education Environment Improvement Research. Journal of The Korea Society of Computer and Information, 28(3), 67-73. doi: 10.9708/jksci.2023.28.03.067
Lee Kyung A. Metaverse Realistic Media Digital Content Development Education Environment Improvement Research. Journal of The Korea Society of Computer and Information. 2023; 28(3) 67-73. doi: 10.9708/jksci.2023.28.03.067
Lee Kyung A. Metaverse Realistic Media Digital Content Development Education Environment Improvement Research. 2023; 28(3), 67-73. Available from: doi:10.9708/jksci.2023.28.03.067
Lee Kyung A. "Metaverse Realistic Media Digital Content Development Education Environment Improvement Research" Journal of The Korea Society of Computer and Information 28, no.3 (2023) : 67-73.doi: 10.9708/jksci.2023.28.03.067