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Win-Loss Prediction Using AOS Game User Data

  • Journal of The Korea Society of Computer and Information
  • Abbr : JKSCI
  • 2023, 28(12), pp.23-32
  • DOI : 10.9708/jksci.2023.28.12.023
  • Publisher : The Korean Society Of Computer And Information
  • Research Area : Engineering > Computer Science
  • Received : November 13, 2023
  • Accepted : December 12, 2023
  • Published : December 29, 2023

Ye-Ji Kim 1 Jung-Hye Min 1

1인하공업전문대학

Accredited

ABSTRACT

E-sports, a burgeoning facet of modern sports culture, has achieved global prominence. Particularly, Aeon of Strife (AOS) games, emblematic of E-sports, blend individual player prowess with team dynamics to significantly influence outcomes. This study aggregates and analyzes real user gameplay data using statistical techniques. Furthermore, it develops and tests win-loss prediction models through machine learning, leveraging a substantial dataset of 1,149,950 individual data points and 230,234 team data points. These models, employing five machine learning algorithms, demonstrate an average accuracy of 80% for individual and 95% for team predictions. The findings not only provide insights beneficial to game developers for enhancing game operations but also offer strategic guidance to general users. Notably, the team-based model outperformed the individual-based model, suggesting its superior predictive capability.

Citation status

* References for papers published after 2023 are currently being built.